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How We Benchmark Render-Farm GPUs: A Reproducible Cost-per-Frame Method (2026)

How We Benchmark Render-Farm GPUs: A Reproducible Cost-per-Frame Method (2026)

ByRichard Ta
15 min read

Overview

The reproducible cost-per-frame method behind our render-farm GPU numbers: how we pick the scene, lock the settings, and report an honest result.

About Richard Ta

Richard Ta is co-founder and technical lead of Super Renders Farm (superrendersfarm.com), a fully managed cloud render farm that supports Maya, 3ds Max, Cinema 4D, Blender, and Houdini across the major render engines. He has spent over a decade building and running large-scale CPU and GPU render infrastructure for studios in more than 50 countries.