Arnold Licensed Nodes — every node
Arnold licenses are covered on every CPU render node we operate. We are not a Solid Angle partner — these are licensed nodes we operate, you render with our licenses, no MtoA license setup on your side.
Render Arnold across 20,000+ CPU cores and our dedicated GPU fleet. Arnold installed on every render node — since 2017.
Typical animation: $8–$55.
Questions? Chat with our teamUpload. Render. Download.
No remote desktop needed.
All render licenses are bundled — V-Ray, Corona, Arnold, Redshift, Octane, Cycles, plus all DCC apps. No license servers, no Multi-User Licenses, no per-seat fees. Render with our licenses.
Recent work from studios using our render farm.
Arnold licenses are covered on every CPU render node we operate. We are not a Solid Angle partner — these are licensed nodes we operate, you render with our licenses, no MtoA license setup on your side.
Override, switch, and set-parameter operators propagate per-frame as authored. OSL shaders compile on each node. .ass standins ingest cleanly; we don't re-tessellate.
Same Arnold pool serves whichever of these DCCs you launch from. AOV stack, ray depth, sampling settings, and ramp-up overrides all travel with your scene file. Arnold for Houdini (HtoA) is provisioned on request.
Standard tier. Light bucket + adaptive sampling jobs scale efficiently — you typically pay for what the renderer was actually computing, not for idle bucket finishers.
See also: render farm by industry
Most submitted scenes have at least one issue our pre-render validation catches — broken external references, missing textures, bad output paths, or camera configuration errors. We surface these before render starts, so you don't pay for failed frames. For DCC plugin submissions (Maya, 3ds Max, Blender, C4D), validation runs locally before upload. For web-submitted scenes, it runs on our side before the job enters the render queue.
Every texture, proxy, and reference is verified reachable on the render node before the first sample fires.
Resolution, frame range, output path, and AOV stack are confirmed against your scene file — no surprise empty MultiPart EXR.
Engine licenses are confirmed on the assigned node before credits deduct. V-Ray, Redshift, Corona, Octane, Arnold all check pass / fail visibly.
Renderer version, plug-in versions, and required add-ons are matched against the node's installed stack. Mismatch → swap-to-compatible-node, not an error.
| Engine | Versions | Plug-in support | License model |
|---|---|---|---|
| Maya | 2014 – 2027 | mayaUsdPlugin · Bifrost · MASH · XGen | Autodesk Flex (we cover) · Arnold node-locked · V-Ray bundledLicensed by Super Renders Farm · render with our licenses |
| 3ds Max | 2013 – 2027 | Forest Pack · RailClone · tyFlow · Phoenix FD | Autodesk Flex (we cover) · V-Ray bundled · Corona bundledLicensed by Super Renders Farm · render with our licenses |
| Blender | 2.79 – 5.2 · 4.5 LTS recommended | Geometry Nodes · USD · Cycles X | Open · V-Ray & Octane for Blender provisioned on requestLicensed by Super Renders Farm · render with our licenses |
| Cinema 4D | R14 – 2026 | Redshift · MoGraph · X-Particles | Maxon One (we cover) · Redshift bundled · X-Particles on requestLicensed by Super Renders Farm · render with our licenses |
| V-Ray | 6.x · 7.x | VRayProxy · VRayDistance · VRayLightSelect | Chaos bundled · all hosts (Max, Maya, C4D)Licensed by Super Renders Farm · render with our licenses |
| Arnold· this page | 7.x | MtoA · MAXtoA · C4DtoA | Arnold Licensed Nodes (we operate) · Autodesk Flex (we cover)Licensed by Super Renders Farm · render with our licenses |
| Corona | 15 · 14 | CoronaProxy · CoronaScatter · CoronaPattern | Chaos bundled · Forest Pack pre-installedLicensed by Super Renders Farm · render with our licenses |
| Redshift | 3.5 · 3.6 · 2025 · 2026 | RSProxy · RSObject · RSLight · RSMaterialBlender | Maxon Authorized · C4D, Maya, Houdini · Blender on request (Redshift 2025.6, the last release with a Blender plugin — contact us to confirm before you upload)Licensed by Super Renders Farm · render with our licenses |
| Octane | 2022 · 2023 · 2024 · 2025 | C4D · Blender & Houdini (on request) | Octane Licensed Nodes (we operate) · all hostsLicensed by Super Renders Farm · render with our licenses |
| Houdini | 21.0+ | Karma · Karma XPU · Mantra · Redshift · Octane · Arnold · V-Ray for Houdini | Render-only utilization · Apprentice · Indie · FX · CommercialLicensed by Super Renders Farm · render with our licenses |
| After Effects | 2024 – 2026 | Element 3D · Trapcode Suite · Red Giant Universe · Optical Flares · Sapphire · Magic Bullet · Stardust · Plexus | Adobe Render-Only License · plugins provisioned on requestLicensed by Super Renders Farm · render with our licenses |
Don't see your version? Ping us via chat — typically resolved within a few business days.
“I use Maya and Arnold. Other similar services require you to have a Multi User License for Arnold, but this one doesn't. 3DCG data has a complex hierarchical structure, but with the application and plug-ins you can upload all that data together in two clicks. The rendering speed is very fast!”
Anonymized — country & studio type only, per privacy default.
Forest Pack + RailClone are pre-installed and license-covered (carry-forward from Brief #9; iToo partner verification pending).
Drag-and-drop scenes with no hard size limit; above roughly 2 GB we recommend the Client App (resumable, retries automatically) or S3 access with Cyberduck or the AWS CLI. On residential connections a browser upload gets slow past that size, becomes unreliable above roughly 5 GB, and does not resume if the connection drops or the tab closes.
Pre-render validation flags asset paths, camera output, license reachability, scene-version compatibility before credits start.
Per-frame billing. Choose Standard, Fast, or Fastest tier. Live progress per frame.
Download finals or sync to your bucket. EXR, MP4, image sequence — your call.
No. Arnold licenses are included on every CPU and GPU render node we operate. You submit your Maya, 3ds Max, or Cinema 4D scene file and we handle all licensing on our infrastructure — there is nothing to install, transfer, or configure on your end.
We support Arnold 7.x across all current host applications. Our compatibility matrix covers Maya 2014–2027, 3ds Max 2013–2027, and Cinema 4D 2026 with the corresponding MtoA, MAXtoA, and C4DtoA plugin versions. If your exact version is not listed, contact our support team — we typically resolve version additions within a few business days.
Super Renders Farm supports Arnold with Maya (MtoA), 3ds Max (MAXtoA), and Cinema 4D (C4DtoA). These host applications and their Arnold plugin versions are pre-installed and configured on our render nodes. Arnold for Houdini (HtoA) is provisioned on request, so contact us to confirm before you upload.
Arnold GPU (OptiX-based) runs on our NVIDIA RTX 5090 nodes with 32 GB GDDR7 VRAM. It suits lookdev, previews, and GPU-suitable finals up to about 28 GB of VRAM per frame, while Arnold CPU is recommended for heavy finals, deep EXR output, and custom shaders. Arnold 7.2+ pages textures, but not geometry, to system RAM at a performance cost, so your scene geometry must fit within the card's VRAM. Contact us before you upload if you are unsure whether your scene suits GPU.
For heavy production finals, deep EXR output, and scenes with custom shaders, we recommend Arnold CPU. Arnold GPU is a good fit for lookdev, previews, and finals that fit within about 28 GB of VRAM per frame, but it does not cover every feature Arnold CPU does (for example the Noice denoiser, trace sets, and some AOVs), so keep CPU as the fallback. Our job submission tool lets you select CPU or GPU per job.
Yes. Multi-layer EXR with AOV passes (RGBA, diffuse, specular, depth, cryptomatte, and custom AOVs) are fully supported. Deep EXR output is also available for compositing workflows that require depth information. All AOV configurations in your scene file are preserved during rendering — no post-processing steps are needed from you.
For cloud rendering, we recommend keeping your Camera (AA) samples at 4–8 for typical production work. Higher AA values increase render time proportionally, so tune locally at a lower sample count first, then increase on the farm for final output. Arnold's adaptive sampling can reduce render time by up to 40% on scenes with flat surfaces — enable it via Render Settings > Sampling > Adaptive Sampling when your scene permits. If noise is a concern, NVIDIA OptiX AI denoising or Intel Open Image Denoise are available on our GPU nodes at no extra cost.
CPU rendering (Arnold CPU) starts at $0.004 per GHz-hour. GPU rendering (Arnold GPU) starts at $0.003 per OctaneBench-hour. Which one costs less depends on your scene, so test a short frame range on both before you commit a full sequence. New accounts receive $25 in free trial credits so you can test with a real scene before committing. See our render farm pricing guide for a full cost breakdown.