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Tag: 3ds Max

Showing all articles tagged with "3ds Max"

Forest Pack 9 Features Deep-Dive 2026: Render Farm Considerations for Archviz Studios
Rendering

What changed in Forest Pack 9 across FP9.0, 9.1, and 9.3 — ForestIvy, point-cloud viewport, 3ds Max 2026 support, and render farm deployment notes.

Thierry Marc13 min read
Top Render Engines for 3ds Max in 2026: V-Ray, Corona, Arnold, Redshift, Octane Compared
Rendering

A practical comparison of the render engines that matter for 3ds Max in 2026 — V-Ray, Corona, Arnold, Redshift, Octane, and FStorm — across workflows, hardware, and cloud rendering.

Thierry Marc15 min read
State of Forest Pack and RailClone on Cloud Render Farms 2026
Rendering

A 2026 report on Forest Pack and RailClone on cloud render farms — workload data, hardware sizing, plugin coverage, and a neutral support survey.

Thierry Marc20 min read
Architectural Visualization: The Complete Guide for 3D Artists and Studios
Rendering

Everything 3D artists need to know about architectural visualization — software choices, rendering pipelines, cloud workflows, and 2026 industry trends.

Alice Harper16 min read
Getting Started with a 3ds Max Render Farm: A Step-by-Step Beginner Guide
Tutorials

A step-by-step beginner guide to rendering your 3ds Max scenes on a cloud render farm — from scene prep to downloading finished frames.

Alice Harper13 min read
V-Ray for Blender vs 3ds Max: Which Pipeline Fits Your Studio?
Rendering

V-Ray runs on both Blender and 3ds Max, but the experience differs. Compare features, cost, and ecosystem fit to choose the right pipeline.

Alice Harper10 min read
What's New in 3ds Max 2027: Features, Rendering, and Farm Compatibility
Technology

A technical overview of 3ds Max 2027's modeling, rendering, and workflow improvements — with render farm compatibility guidelines for production studios.

Alice Harper12 min read
V-Ray 7 for 3ds Max: New Features and Render Farm Setup
Rendering

What V-Ray 7 brings to 3ds Max production — Enmesh, GPU improvements, and how to configure it for cloud rendering.

Thierry Marc13 min read