Cycles and licensed V-Ray for Blender
Cycles is open and ships free. V-Ray for Blender, Octane for Blender, and Redshift for Blender are all license-covered on our nodes — no separate floating license setup.
Render Blender across our RTX 5090 and RTX 4090 GPU fleet, plus 20,000+ CPU cores. Cycles installed on every render node — since 2017.
Typical Cycles animation: $2.50–$11.
Questions? Chat with our team — typical reply under 5 minutesUpload. Render. Download.
No remote desktop needed.
All render licenses are bundled — V-Ray, Corona, Arnold, Redshift, Octane, Cycles, plus all DCC apps. No license servers, no Multi-User Licenses, no per-seat fees. Render with our licenses.
Cycles is open and ships free. V-Ray for Blender, Octane for Blender, and Redshift for Blender are all license-covered on our nodes — no separate floating license setup.
Cycles X tile assembly distributes across our nodes; per-frame splits as you'd expect. Geometry Nodes evaluate on each render node, including procedural scatter and field-driven instancing.
We track LTS plus the current cycle, so you can submit from the version your scene was authored in. Add-ons are install-on-demand: Bagapie, Botaniq, Real Snow, Tissue all available.
Standard tier. The $25 starter credit on first signup is enough to validate a typical animation pass — exact mileage depends on scene complexity, sample count, and frame count. Run a free test render to measure your specific scene's cost vs. local.
Most submitted scenes have at least one issue our pre-render validation catches — broken external references, missing textures, bad output paths, or camera configuration errors. We surface these before render starts, so you don't pay for failed frames. For DCC plugin submissions (Maya, 3ds Max, Blender, C4D), validation runs locally before upload. For web-submitted scenes, it runs on our side before the job enters the render queue.
Every texture, proxy, and reference is verified reachable on the render node before the first sample fires.
Resolution, frame range, output path, and AOV stack are confirmed against your scene file — no surprise empty MultiPart EXR.
Engine licenses are confirmed on the assigned node before credits deduct. V-Ray, Redshift, Corona, Octane, Arnold all check pass / fail visibly.
Renderer version, plug-in versions, and required add-ons are matched against the node's installed stack. Mismatch → swap-to-compatible-node, not an error.
| Engine | Versions | Plug-in support | License model |
|---|---|---|---|
| Maya | 2018 – 2026 | mayaUsdPlugin · Bifrost · MASH · XGen | Autodesk Flex (we cover) · Arnold node-locked · V-Ray bundledLicensed by Super Renders Farm · render with our licenses |
| 3ds Max | 2018 – 2026 | Forest Pack · RailClone · tyFlow · Phoenix FD | Autodesk Flex (we cover) · V-Ray bundled · Corona bundledLicensed by Super Renders Farm · render with our licenses |
| Blender· this page | 3.6 LTS – 4.4 | Geometry Nodes · USD · Cycles X | Open · V-Ray bundled · Octane bundledLicensed by Super Renders Farm · render with our licenses |
| Cinema 4D | R20 – 2025 | Redshift · MoGraph · X-Particles | Maxon One (we cover) · Redshift bundled · X-Particles bundledLicensed by Super Renders Farm · render with our licenses |
| V-Ray | 6.x · 7.x | VRayProxy · VRayDistance · VRayLightSelect | Chaos bundled · all hosts (Max, Maya, C4D, SketchUp, Rhino)Licensed by Super Renders Farm · render with our licenses |
| Arnold | 7.x | MtoA · MAXtoA · C4DtoA · HtoA · KtoA | Arnold Licensed Nodes (we operate) · Autodesk Flex (we cover)Licensed by Super Renders Farm · render with our licenses |
| Corona | 7 · 8 · 9 · 10 | CoronaProxy · CoronaScatter · CoronaPattern | Chaos bundled · Forest Pack pre-installedLicensed by Super Renders Farm · render with our licenses |
| Redshift | 3.0 – 3.6 | RSProxy · RSObject · RSLight · RSMaterialBlender | Maxon Authorized · all hosts (C4D, Maya, Max, Houdini, Blender)Licensed by Super Renders Farm · render with our licenses |
| Octane | 2022 · 2023 · 2024 · 2025 | C4D · Blender · 3ds Max · Maya · Houdini | Octane Licensed Nodes (we operate) · all hostsLicensed by Super Renders Farm · render with our licenses |
| Houdini | 20.0 · 20.5 · 21.0 | Karma · Karma XPU · Mantra · Redshift · Octane · Arnold · V-Ray for Houdini | Render-only utilization · Apprentice · Indie · FX · CommercialLicensed by Super Renders Farm · render with our licenses |
| After Effects | 2024 · 2025 · 2026 | Element 3D · Trapcode Suite · Red Giant Universe · Optical Flares · Sapphire · Magic Bullet · Stardust · Plexus | Adobe Render-Only License · plugin licenses pre-installed (BYO for Tier 3)Licensed by Super Renders Farm · render with our licenses |
Don't see your version? Ping us via chat — typically resolved within a few business days.
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Forest Pack + RailClone are pre-installed and license-covered (carry-forward from Brief #9; iToo partner verification pending).
Drag-and-drop scenes up to 200 GB. Resumable transfer over our BBRv3-tuned channel.
Pre-render validation flags asset paths, camera output, license reachability, scene-version compatibility before credits start.
Per-frame billing. Choose Standard, Fast, or Fastest tier. Live progress per frame.
Download finals or sync to your bucket. EXR, MP4, image sequence — your call.
Cycles (CPU and GPU) is fully supported and is the primary render engine for Blender jobs on our farm. EEVEE requires an active display context and cannot run in headless server mode, so EEVEE rendering is not supported. For final-quality output, Cycles on our GPU nodes produces results equivalent to a local Cycles GPU setup and typically completes in a fraction of the time.
We support Blender 4.4 (latest stable), Blender 4.2 LTS, and Blender 3.6 LTS, plus all minor releases between 3.0 and 4.4. Our support matrix is updated with each major Blender release. If your exact version is not listed in the compatibility table on this page, contact our support team — we typically add new versions within a few business days of each official release.
Bundled add-ons that ship with Blender are available on every render node. External add-ons that affect geometry, shading, or rendering at render time — such as Geometry Nodes (built-in), FLIP Fluids, MOLECULAR, and Hard Ops modifiers that are baked into the mesh — render without issues when the result is embedded in your .blend file. Add-ons that require an active Blender UI session or a running simulation cannot execute on headless render nodes. If you are unsure whether a specific add-on is compatible, contact our support team before submitting.
Use Blender's built-in File > External Data > Pack Resources command to embed all textures and image sequences into your .blend file before uploading. For scenes that reference external .blend libraries via linked or appended data, ensure all linked files are included in the same project folder when you submit. Our desktop application automatically detects and packages the full dependency tree during upload.
Yes, with one important step: bake your simulation data locally before uploading. Mantaflow (fluid and smoke), cloth, and particle simulations must be baked to disk as a cache so the render nodes can read the frame-by-frame data without re-simulating. Include the simulation cache folder in your project upload. The actual rendering of baked simulation frames runs on the farm without any issues.
Cycles GPU rendering runs on NVIDIA RTX 5090 nodes with 32 GB GDDR7 VRAM per card. The 32 GB VRAM capacity handles large production scenes with dense geometry and high-resolution textures. Cycles uses OptiX hardware ray tracing on our RTX cards, which is typically 4–10× faster than CPU Cycles for the same scene complexity.
Cycles CPU rendering starts at $0.004 per GHz-hour. Cycles GPU rendering on RTX nodes starts at $0.003 per OctaneBench-hour. GPU is usually the faster and lower-cost option for Cycles scenes. New accounts receive $25 in free trial credits — enough to test a full short animation or a high-sample still frame. There are no subscription fees or minimum commitments.
Cycles and Blender Internal (Workbench) are the supported render engines for Blender jobs on our platform. Third-party Blender render engine integrations such as LuxCoreRender, OctaneRender for Blender, and AMD ProRender require separate licensing and installation that we do not currently provide for the Blender host application. If you use Blender primarily as a modeler and export to a standalone renderer like Redshift or Arnold, those workflows are supported via our dedicated engine pages.
Download our desktop application, open your packed .blend file, and click Submit Job. The application detects Cycles as your render engine, lets you set the frame range, output format, and node type (CPU or GPU), then uploads your project and starts rendering. Completed frames are available for download as each one finishes — you do not need to wait for the full job to complete.