Render engines. Cycles (CPU and GPU, with OptiX hardware ray tracing on RTX nodes) is the engine most Blender jobs on our farm run on. EEVEE / EEVEE-Next is supported too, on our CPU and GPU nodes — fast per frame, so short sequences are often quick to render locally, while the farm is most useful for large unattended EEVEE batches. V-Ray for Blender and Octane for Blender are provisioned on request, on render-only licenses we provide — no license setup on your end. Contact us to confirm before you upload. Cycles itself is free and open-source. Set your scene to whichever engine your project uses.
Add-ons & modifiers. Geometry Nodes (procedural scatter, instance-on-points, distribute-on-faces, field-driven instancing), Hard Ops, and similar mesh-affecting add-ons render correctly when their result is baked into the .blend before upload.
Simulations & caches. FLIP Fluids, Mantaflow (fluid and smoke), cloth, soft-body, and particle systems are supported when they're baked locally and packed with your scene (Alembic and standard caches included). Geometry Nodes bakes carry over. Pre-render validation flags missing caches before your job starts — so a forgotten bake is caught before it costs you credits.
Other engines. For an engine that needs its own license or isn't installed, contact support before uploading and we'll confirm.