Render engines. Cycles (CPU and GPU, with OptiX hardware ray tracing on RTX nodes) is the engine most Blender jobs on our farm run on. EEVEE / EEVEE-Next is supported too, on our CPU and GPU nodes — fast per frame, so short sequences are often quick to render locally, while the farm is most useful for large unattended EEVEE batches. V-Ray for Blender and Octane for Blender are provisioned on request, on render-only licenses we provide — no license setup on your end. Contact us to confirm before you upload. Cycles itself is free and open-source. Set your scene to whichever engine your project uses.
Add-ons & modifiers. Geometry Nodes (procedural scatter, instance-on-points, distribute-on-faces, field-driven instancing), Hard Ops, and similar mesh-affecting add-ons render correctly when their result is baked into the .blend before upload.
Simulations & caches. FLIP Fluids, Mantaflow (fluid and smoke), cloth, soft-body, and particle systems are supported when they're baked locally and packed with your scene (Alembic and standard caches included). Geometry Nodes bakes carry over. Caches are not checked automatically, so bake and pack every simulation before you upload.
Other engines. For an engine that needs its own license or isn't installed, contact support before uploading and we'll confirm.