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Blender Cloud Rendering

Blender Cloud Render Farm

Render Blender across our RTX 5090 and RTX 4090 GPU fleet, plus 20,000+ CPU cores. Cycles installed on every render node — since 2017.

Typical Cycles animation: $2.50–$11.

Questions? Chat with our team — typical reply under 5 minutes
20,000+ CPU coresRTX 5090 + RTX 4090 GPU fleetCycles installed since 2017Typical animation: $2.50–$11

Upload. Render. Download.

No remote desktop needed.

All render licenses are bundled — V-Ray, Corona, Arnold, Redshift, Octane, Cycles, plus all DCC apps. No license servers, no Multi-User Licenses, no per-seat fees. Render with our licenses.

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Why this farm

Why Blender artists choose Super Renders Farm

01

Cycles and licensed V-Ray for Blender

Cycles is open and ships free. V-Ray for Blender, Octane for Blender, and Redshift for Blender are all license-covered on our nodes — no separate floating license setup.

02

Geometry Nodes, USD, and Cycles X distributed

Cycles X tile assembly distributes across our nodes; per-frame splits as you'd expect. Geometry Nodes evaluate on each render node, including procedural scatter and field-driven instancing.

03

Blender 3.6 LTS → 4.4 supported

We track LTS plus the current cycle, so you can submit from the version your scene was authored in. Add-ons are install-on-demand: Bagapie, Botaniq, Real Snow, Tissue all available.

04

Per-frame billing from $0.004/GHz-hour

Standard tier. The $25 starter credit on first signup is enough to validate a typical animation pass — exact mileage depends on scene complexity, sample count, and frame count. Run a free test render to measure your specific scene's cost vs. local.

Engines, add-ons & simulations

Render engines, add-ons, and simulations for Blender

Render engines. Cycles (CPU and GPU, with OptiX hardware ray tracing on RTX nodes) is the engine most Blender jobs on our farm run on. EEVEE / EEVEE-Next is supported too, on our GPU nodes — fast per frame, so short sequences are often quick to render locally, while the farm is most useful for large unattended EEVEE batches. We also run V-Ray for Blender and Octane for Blender on render-only licenses we provide — no license setup on your end. Cycles itself is free and open-source. Set your scene to whichever engine your project uses.

Add-ons & modifiers. Geometry Nodes (procedural scatter, instance-on-points, distribute-on-faces, field-driven instancing), Hard Ops, and similar mesh-affecting add-ons render correctly when their result is baked into the .blend before upload.

Simulations & caches. FLIP Fluids, Mantaflow (fluid and smoke), cloth, soft-body, and particle systems are supported when they're baked locally and packed with your scene (Alembic and standard caches included). Geometry Nodes bakes carry over. Pre-render validation flags missing caches before your job starts — so a forgotten bake is caught before it costs you credits.

Other engines. For an engine that needs its own license or isn't installed, contact support before uploading and we'll confirm.

How a managed farm fits

Ways to render Blender at scale — and where a managed farm fits

Most Blender artists weigh the same four options when a project outgrows a single machine. Here is an honest read of each, with the trade-offs that actually matter.

Comparison of four ways to render Blender at scale: local workstation, free distributed point or credit farms, self-managed cloud VMs, and a managed cloud render farm.
FactorLocal workstationFree distributed (point/credit farms)Self-managed cloud VMs (IaaS)Managed cloud render farm (Super Renders Farm)
Setup effortNone — but it ties up your machineAccount + client; contribute compute to earn pointsHigh — provision VMs, install Blender, manage licenses, remote inNone on your side — upload your .blend, we run it
Speed for animationLimited to one machineVariable — depends on the volunteer pool and queueFast if you scale nodes yourselfFast — distributed across CPU and RTX GPU nodes
Cost modelHardware + power (already sunk)"Free," but capped, queued, and time-costlyPay per VM-hour, plus your own setup timeTransparent per-frame: CPU from $0.004/GHz-hr, GPU from $0.003/OctaneBench-hour
Engines & add-onsWhatever you installedOften Cycles-only, limitedYou install everythingCycles, plus bundled V-Ray and Octane; baked sims and Geometry Nodes
LicensesYoursLimitedYou manage all of themRender-only licenses we provide — no license juggling
PredictabilityHighLow — queue and availability varyMediumHigh — pre-render validation before credits are spent
Best forSingle stills, quick testsHobby projects without deadlinesTeams with DevOps capacityAnimation, deadline work, studios without a render-management team

The "free distributed" column describes the point/credit approach in general — we explain exactly how it works in our SheepIt render farm guide, linked below.

Pre-render validation

Pre-render validation — every job, before credits run

Most submitted scenes have at least one issue our pre-render validation catches — broken external references, missing textures, bad output paths, or camera configuration errors. We surface these before render starts, so you don't pay for failed frames. For DCC plugin submissions (Maya, 3ds Max, Blender, C4D), validation runs locally before upload. For web-submitted scenes, it runs on our side before the job enters the render queue.

  1. Asset paths resolved

    Every texture, proxy, and reference is verified reachable on the render node before the first sample fires.

  2. Camera output set

    Resolution, frame range, output path, and AOV stack are confirmed against your scene file — no surprise empty MultiPart EXR.

  3. License reachability

    Engine licenses are confirmed on the assigned node before credits deduct. V-Ray, Redshift, Corona, Octane, Arnold all check pass / fail visibly.

  4. Scene compatibility

    Renderer version, plug-in versions, and required add-ons are matched against the node's installed stack. Mismatch → swap-to-compatible-node, not an error.

Compatibility

Engine version compatibility

EngineVersionsPlug-in supportLicense model
Maya2018 – 2026mayaUsdPlugin · Bifrost · MASH · XGenAutodesk Flex (we cover) · Arnold node-locked · V-Ray bundledLicensed by Super Renders Farm · render with our licenses
3ds Max2018 – 2026Forest Pack · RailClone · tyFlow · Phoenix FDAutodesk Flex (we cover) · V-Ray bundled · Corona bundledLicensed by Super Renders Farm · render with our licenses
Blender· this page3.6 LTS – 5.x · 4.5 LTS recommendedGeometry Nodes · USD · Cycles XOpen · V-Ray bundled · Octane bundledLicensed by Super Renders Farm · render with our licenses
Cinema 4DR20 – 2025Redshift · MoGraph · X-ParticlesMaxon One (we cover) · Redshift bundled · X-Particles bundledLicensed by Super Renders Farm · render with our licenses
V-Ray6.x · 7.xVRayProxy · VRayDistance · VRayLightSelectChaos bundled · all hosts (Max, Maya, C4D, SketchUp, Rhino)Licensed by Super Renders Farm · render with our licenses
Arnold7.xMtoA · MAXtoA · C4DtoA · HtoA · KtoAArnold Licensed Nodes (we operate) · Autodesk Flex (we cover)Licensed by Super Renders Farm · render with our licenses
Corona7 · 8 · 9 · 10CoronaProxy · CoronaScatter · CoronaPatternChaos bundled · Forest Pack pre-installedLicensed by Super Renders Farm · render with our licenses
Redshift3.0 – 3.6RSProxy · RSObject · RSLight · RSMaterialBlenderMaxon Authorized · all hosts (C4D, Maya, Max, Houdini, Blender)Licensed by Super Renders Farm · render with our licenses
Octane2022 · 2023 · 2024 · 2025C4D · Blender · 3ds Max · Maya · HoudiniOctane Licensed Nodes (we operate) · all hostsLicensed by Super Renders Farm · render with our licenses
Houdini20.0 · 20.5 · 21.0Karma · Karma XPU · Mantra · Redshift · Octane · Arnold · V-Ray for HoudiniRender-only utilization · Apprentice · Indie · FX · CommercialLicensed by Super Renders Farm · render with our licenses
After Effects2024 · 2025 · 2026Element 3D · Trapcode Suite · Red Giant Universe · Optical Flares · Sapphire · Magic Bullet · Stardust · PlexusAdobe Render-Only License · plugin licenses pre-installed (BYO for Tier 3)Licensed by Super Renders Farm · render with our licenses

Don't see your version? Ping us via chat — typically resolved within a few business days.

Use cases

What artists and studios render with us

Animation (Cycles, CPU or GPU)

Per-frame distribution means a 500-frame Cycles animation renders in parallel across many nodes instead of serially on one machine. Cycles' adaptive sampling and persistent data keep the per-frame cost low. This is the most common Blender job on the farm.

Still frames & product visualization

High-sample single frames or small sets — product shots and hero stills. Sample-heavy Cycles renders that would lock a local machine for hours finish in a fraction of the time on RTX nodes.

Architectural visualization (archviz)

Heavy interior and exterior scenes with large textures and dense geometry. Distributed CPU rendering handles big .blend files without running into single-GPU VRAM ceilings.

See the ArchViz render farm workflow

Studios & deadline work

No render-management team required — fully managed, no remote desktop, render-only licenses provided. Pre-render validation protects your credits on every submission.

Render-time reference

Typical Cycles render times — a reference, not a guarantee

Typical per-frame Cycles render times for representative scene types on RTX 5090 nodes — a conservative reference, not a guarantee for any specific scene.
Scene typeEngineResolutionTypical per-frame time on RTX 5090 nodes
Product still, high sampleCycles GPU (OptiX)1920×1080Seconds to low minutes (scene-dependent)
Interior archviz, heavy texturesCycles GPU (OptiX)1920×1080Low minutes (scene-dependent)
Stylized / motion-graphics frameCycles GPU (OptiX)1920×1080Seconds to low minutes (scene-dependent)
Complex VFX / volumetricsCycles GPU or CPU1920×1080+Minutes (scene-dependent)

Render times depend on scene complexity, sample count, resolution, denoiser settings, and frame count — the figures above are typical ranges for representative scenes on our RTX 5090 nodes (32 GB VRAM, OptiX), not a guarantee for your specific scene. Run a 3–5 frame test (pre-render validation is included) for an accurate estimate before committing a full job.

What artists tell us

What Blender artists tell us

After looking for options to speed up my rendering processes, I found SuperRenders Farms and the experience has been fantastic, good support team, easy to use and above all the best price on the market.

RN
Region not confirmed
Independent 3D artist
Source · Public review · SaaSHub

Anonymized — country & studio type only, per privacy default.

Authorized partners + Licensed Nodes

Authorized partners + Licensed Nodes we operate

Authorized Maxon Render Partner
Cinema 4D · Redshift
Authorized Chaos Render Partner
V-Ray · Corona
AXYZ design — partner
anima · MetropoliX
Arnold Licensed Nodes — we operate
Octane Licensed Nodes — we operate

Forest Pack + RailClone are pre-installed and license-covered (carry-forward from Brief #9; iToo partner verification pending).

Super Renders Farm LLC is a US company headquartered in Santa Ana, California, with US-dollar billing, a US support phone line, and 24/7 live chat — so there's a real US point of accountability behind your renders.

PricingBlender pricing — starts $0.004/GHz-hour (Standard tier)Standard tier rate. Fast (2×) and Fastest (4×) tiers available — see /pricing.
See full pricing →
How it works

From scene file to final frame in four steps

  1. 1

    Upload your project

    Drag-and-drop scenes up to 200 GB. Resumable transfer over our BBRv3-tuned channel.

  2. 2

    We validate your scene

    Pre-render validation flags asset paths, camera output, license reachability, scene-version compatibility before credits start.

  3. 3

    Submit your render job

    Per-frame billing. Choose Standard, Fast, or Fastest tier. Live progress per frame.

  4. 4

    Get your results

    Download finals or sync to your bucket. EXR, MP4, image sequence — your call.

Geometry Nodes evaluate on each render node — including instance-on-points, distribute-on-faces, and the field-driven scatter built into 4.x. We ship .blend with linked libraries by default; pack-into-blend on request. Cycles X uses adaptive sampling and persistent data across frames, so animation passes get the per-frame cost benefit.

Frequently Asked Questions

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Multi-engine workflows? See our Pricing →