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Tag: Cycles

Showing all articles tagged with "Cycles"

Ray Tracing vs Path Tracing: What Is the Difference in 3D Rendering?
Guides

Path tracing is a form of ray tracing that follows random light paths and averages them. Here is how the two differ, why path tracing is noisy, and why it decides your render time.

Thierry Marc15 min read
Real-Time vs Offline Rendering: How They Differ and When Each One Fits
Guides

Real-time engines draw a frame in milliseconds; offline renderers spend minutes or hours on it. Here is how the two differ, what hybrid paths exist, and when each one fits.

Alice Harper14 min read
RTX 5090 in Production: The Numbers Behind Our CGW SIGGRAPH Field Report
Rendering

The quotable numbers behind our CGW SIGGRAPH field report on RTX 5090 production rendering: speedup, VRAM, denoising rate, and driver stability, with methodology.

Richard Ta8 min read
How to Render in Blender: A Beginner's Guide to Your First Still Image
Blender

A day-one walkthrough for producing your first still image in Blender - the Render button, Cycles vs EEVEE, output settings, and viewport preview explained.

Alice Harper8 min read
Top Render Engines for Blender in 2026: Cycles, Eevee, V-Ray, and Octane Compared
Rendering

A practical comparison of the render engines available for Blender in 2026 — Cycles, Eevee, V-Ray, Octane, and where Redshift and Arnold currently stand — across workflow, hardware, and cloud rendering fit.

Thierry Marc15 min read
Render Farm for Real Estate Animation and 3D Walkthroughs (2026)
Rendering

Real estate walkthroughs and property flythroughs are frame-count heavy, and offline rendering is where deadlines quietly go wrong. Here's how a render farm fits, the per-frame math, and where real-time tools belong instead.

Alice Harper19 min read
RTX 5090 in Production: 7 Weeks of Render Farm Field Notes (38-Scene Study)
Rendering

What an RTX 5090 actually does once it is buried in a live render queue: 38 paired Blender Cycles scenes, a median 3.2x speedup, and the spread that median hides.

Richard Ta12 min read
Multi-GPU Scaling: What 1 vs 2 GPUs Actually Does for Rendering (2026 Benchmark)
Rendering

We measured 1x to 2x GPU scaling on a dual RTX 5090 machine across Cycles, Redshift, V-Ray and Octane, and why a second card rarely doubles render speed.

Thierry Marc12 min read
Eevee vs Cycles: When Each Wins on a Cloud Farm
Rendering

A workflow-first comparison of Eevee Next and Cycles X — when to pick each, how they behave on a cloud render farm, and where Cycles scales with extra GPUs.

Alice Harper10 min read
Ambient Occlusion Explained: SSAO vs HBAO vs GTAO (2026 Guide)
Rendering

What ambient occlusion does, how SSAO, HBAO, and GTAO differ, and when AO baking is fast on a workstation versus when it belongs on a render farm.

Alice Harper13 min read