Tag: Cycles
Showing all articles tagged with "Cycles"

Multi-GPU Scaling: What 1 vs 2 GPUs Actually Does for Rendering (2026 Benchmark)
We measured 1x to 2x GPU scaling on dual RTX 5090 and 4090 nodes across Cycles, Redshift, V-Ray and Octane, and why a second card rarely doubles render speed.

Eevee vs Cycles: When Each Wins on a Cloud Farm
A workflow-first comparison of Eevee Next and Cycles X — when to pick each, how they behave on a cloud render farm, and where Cycles scales with extra GPUs.

Ambient Occlusion Explained: SSAO vs HBAO vs GTAO (2026 Guide)
What ambient occlusion does, how SSAO, HBAO, and GTAO differ, and when AO baking is fast on a workstation versus when it belongs on a render farm.

Blender Cloud Rendering: How to Render Your Projects on a Farm
A practical guide to cloud rendering for Blender — scene preparation, render farm submission, Cycles and Eevee considerations, licensing, and cost optimization.

How to Render Animation in Blender: A Complete Guide for 3D Artists
Practical guide to rendering animations in Blender — Cycles and Eevee setup, output settings, optimization, and render farm workflows.