Render 3ds Max scenes across 20,000+ CPU cores and our dedicated GPU fleet. V-Ray and Redshift license-covered, Corona and Arnold installed on every render node — since 2017.
20,000+ CPU cores·V-Ray + Redshift license-covered·Corona + Arnold installed·Typical archviz still: $2–$7
Upload. Render. Download.
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No remote desktop needed.
All render licenses are bundled — V-Ray, Corona, Arnold, Redshift, Octane, Cycles, plus all DCC apps. No license servers, no Multi-User Licenses, no per-seat fees. Render with our licenses.
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Render gallery
What artists ship with 3ds Max on Super Renders Farm
Bundled licenses for the engines 3ds Max users actually ship with. Forest Pack and RailClone are pre-installed and license-covered (not a per-job activation), so scatter-heavy archviz scenes submit without a custom DCC step.
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Dual Intel Xeon E5-2699 V4 nodes, 96–256 GB RAM
Built for the displacement-heavy V-Ray scenes 3ds Max studios actually run. Texture-paged and proxy-heavy scenes load comfortably into RAM; bucket renders scale across thousands of cores.
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3ds Max 2018 → 2026 with State Sets, Scene States
We follow the Autodesk release cadence. State Sets, Scene States, Render Element Configurations, and the V-Ray frame buffer LUT/exposure stack travel with your scene file.
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Per-frame billing from $0.004/GHz-hour
Standard tier base. Pre-render validation reads your asset paths, missing-map list, and render-element setup before credits start — you see the cost preview, not a surprise.
Pre-render validation
Pre-render validation — every job, before credits run
Most submitted scenes have at least one issue our pre-render validation catches — broken external references, missing textures, bad output paths, or camera configuration errors. We surface these before render starts, so you don't pay for failed frames. For DCC plugin submissions (Maya, 3ds Max, Blender, C4D), validation runs locally before upload. For web-submitted scenes, it runs on our side before the job enters the render queue.
Asset paths resolved
Every texture, proxy, and reference is verified reachable on the render node before the first sample fires.
Camera output set
Resolution, frame range, output path, and AOV stack are confirmed against your scene file — no surprise empty MultiPart EXR.
License reachability
Engine licenses are confirmed on the assigned node before credits deduct. V-Ray, Redshift, Corona, Octane, Arnold all check pass / fail visibly.
Scene compatibility
Renderer version, plug-in versions, and required add-ons are matched against the node's installed stack. Mismatch → swap-to-compatible-node, not an error.
Drag-and-drop scenes up to 200 GB. Resumable transfer over our BBRv3-tuned channel.
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We validate your scene
Pre-render validation flags asset paths, camera output, license reachability, scene-version compatibility before credits start.
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Submit your render job
Per-frame billing. Choose Standard, Fast, or Fastest tier. Live progress per frame.
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Get your results
Download finals or sync to your bucket. EXR, MP4, image sequence — your call.
Forest Pack scatters and RailClone arrays are evaluated live on the render node — no need to bake to mesh or proxy. tyFlow caches are shipped per-frame, Phoenix FD caches are ingested as VDB. The V-Ray frame buffer's LUT, exposure, and color-mapping settings all travel with the scene; we don't strip them on submit.
Upload your 3ds Max scene through our desktop app — it automatically detects Forest Pack dependencies, collects proxy files and custom libraries, and remaps local drive paths to network-accessible paths on the farm. For a full walkthrough covering plugin versions, asset collection, and common pitfalls, see our Forest Pack and RailClone cloud render farm guide.
Missing vegetation usually comes from unresolved proxy paths or Forest Pack version mismatches between your workstation and the farm. Our submission app handles path remapping and version matching automatically, but if you're seeing issues, check that all custom proxy files are saved within your project folder before submitting. Our Forest Pack and RailClone render farm guide covers troubleshooting steps in detail.
We support 3ds Max 2020 through 2026 on all render nodes. The submission app detects your installed version and routes your job to nodes running the same build, so there are no compatibility issues between your workstation and the farm.
We support V-Ray (including V-Ray 6 and V-Ray Next), Corona (Corona 12), Arnold (CPU and GPU), Redshift, and Octane for 3ds Max projects. All render engine licenses are included — you don't need to purchase or configure separate licenses.
Yes. We maintain current licensed versions of Forest Pack Pro, RailClone Pro, Phoenix FD, Tyflow, and other common 3ds Max plugins on all render nodes. The submission app automatically collects plugin-dependent assets during upload, so no manual plugin installation or file packaging is required on your end. For a dedicated deep dive, see our Forest Pack and RailClone cloud render farm solution page.
Install our desktop submission app, open your 3ds Max scene, and click submit. The app analyzes your scene, collects all dependencies (textures, proxies, plugin assets, GI cache files), uploads everything to the farm, and starts rendering. You can monitor progress and download finished frames from your dashboard.
Render time depends on scene complexity, resolution, and render engine settings. A typical archviz interior at 4K resolution with V-Ray takes 5–15 minutes per frame on our nodes. You can run a single test frame first to estimate costs before committing to a full sequence. Pricing starts at $0.80/node/hour for CPU rendering.