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Latest Articles

How We Benchmark Render-Farm GPUs: A Reproducible Cost-per-Frame Method (2026)
Rendering
Richard Ta14 min read

The reproducible cost-per-frame method behind our render-farm GPU numbers: how we pick the scene, lock the settings, and report an honest result.

What's Included in a Dedicated RTX 5090 Render Server
Rendering

Renting a dedicated RTX 5090 node is more than raw compute. Here's what's actually in the box: hardware, mounted storage, licenses, setup, and support.

Thierry Marc12 min read
AWS Deadline Cloud Alternative: A Migration Guide for Maya, USD and Arnold Pipelines
Cloud Rendering

Hit USD plugin gaps, setup complexity or licensing overhead on AWS Deadline Cloud? Here is how a fully managed farm handles Maya, USD and Arnold instead.

Thierry Marc14 min read
RTX 5090 in Production: 7 Weeks of Render Farm Field Notes (38-Scene Study)
Rendering

What an RTX 5090 actually does once it is buried in a live render queue: 38 paired Blender Cycles scenes, a median 3.2x speedup, and the spread that median hides.

Richard Ta11 min read
Multi-GPU Scaling: What 1 vs 2 GPUs Actually Does for Rendering (2026 Benchmark)
Rendering

We measured 1x to 2x GPU scaling on dual RTX 5090 and 4090 nodes across Cycles, Redshift, V-Ray and Octane, and why a second card rarely doubles render speed.

Thierry Marc14 min read
Rendering Maya Scenes That Use USD on a Render Farm
Rendering

Maya pipelines increasingly run on USD — but not every farm renders it cleanly. Here is how USD scenes render on a managed farm, with licenses included.

Thierry Marc13 min read
Render Farm for Automotive Rendering: A Practical Guide for 2026
Rendering

Why car scenes are render-heavy, how CAD data becomes a farm-ready DCC scene, which engines fit automotive work, what stills and turntables cost at public rates, and a first-submission checklist for automotive visualization teams.

Alice Harper15 min read
V-Ray 6 on a Cloud Render Farm: A Practical 2026 Guide
Rendering

V-Ray 6's render-time features — Enmesh, Chaos Scatter, V-Ray GPU — change how a scene behaves on a render farm. Here is how to set them up for the cloud.

Alice Harper15 min read
Maya 2027 Cloud Render Farm: Rendering Arnold, V-Ray, and Redshift at Scale
Maya

Maya 2027 has shipped. Here's how cloud rendering handles the new release — which renderers are ready, how farm submission works, and what to check first.

Alice Harper15 min read
Redshift Render Farm: A 2026 Guide to GPU Cloud Rendering
Rendering

Redshift runs GPU-only. Here is how it works on a fully managed cloud farm across four DCCs — and what the RTX 5090's 32 GB of VRAM means for big scenes.

Thierry Marc12 min read
Render Farm Upload Automation with Python: A paramiko and rsync Guide
Rendering

A code-level guide to automating render-farm file transfer in Python — upload large projects and pull finished frames with paramiko, rsync, and SSH keys.

Alice Harper14 min read
Headless Rendering and Unattended Render Farm Workflows in 2026
Rendering

Headless rendering and unattended render farm workflows explained — what you can automate on a managed farm, from command-line prep to SFTP retrieval.

Alice Harper16 min read