Render across our RTX 5090 GPU fleet (32 GB VRAM), with Redshift, Octane, V-Ray GPU and Cycles supported. Redshift and V-Ray GPU license-covered, Octane and Cycles installed on every render node — since 2017. This GPU tier is part of our broader cloud render farm.
All render licenses are bundled — V-Ray, Corona, Arnold, Redshift, Octane, Cycles, plus all DCC apps. No license servers, no Multi-User Licenses, no per-seat fees. Render with our licenses.
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Why this farm
Why GPU artists choose Super Renders Farm
01
Octane + Redshift Licensed Nodes — every GPU node
Octane and Redshift licenses are operated on every GPU render node. For Octane we are not an OTOY partner — these are licensed nodes we operate. For Redshift we are an official Maxon render partner. Either way: you render with our licenses, no License Manager required on your side.
02
GPU fleet — NVIDIA RTX 5090, 32 GB VRAM
Our GPU fleet runs RTX 5090 cards with 32 GB VRAM each. Redshift and Octane can page textures to system RAM when a scene outgrows the card, at a speed cost. Cycles GPU and Eevee Next jobs share the same fleet.
03
Octane + Redshift on one GPU pool
Same GPU pool serves whichever DCC plug-in you launch from. ORBX export ingests cleanly for Octane; RSProxy and RSObject reference loading resolves through asset paths for Redshift. Spectral kernels, AI denoiser, AOV stack, and Cryptomatte all travel with the scene. Redshift for 3ds Max and Blender, and Octane for Blender, Houdini, Maya and 3ds Max, are provisioned on request; contact us to confirm before you upload.
04
GPU billing from $0.003/OctaneBench-hour
One GPU rate: $0.003 per OctaneBench-hour, which works out to about $5.17 per hour for one RTX 5090. You pay per second of render time on completed tasks, not for time spent in the queue.
Pre-render validation
Pre-render validation — every job, before credits run
Most submitted scenes have at least one issue our pre-render validation catches — broken external references, missing textures, bad output paths, or camera configuration errors. We surface these before render starts, so you don't pay for failed frames. For DCC plugin submissions (Maya, 3ds Max, Blender, C4D), validation runs locally before upload. For web-submitted scenes, it runs on our side before the job enters the render queue.
Asset paths resolved
Every texture, proxy, and reference is verified reachable on the render node before the first sample fires.
Camera output set
Resolution, frame range, output path, and AOV stack are confirmed against your scene file — no surprise empty MultiPart EXR.
License reachability
Engine licenses are confirmed on the assigned node before credits deduct. V-Ray, Redshift, Corona, Octane, Arnold all check pass / fail visibly.
Scene compatibility
Renderer version, plug-in versions, and required add-ons are matched against the node's installed stack. Mismatch → swap-to-compatible-node, not an error.
Autodesk Flex (we cover) · Arnold node-locked · V-Ray bundledLicensed by Super Renders Farm · render with our licenses
3ds Max
2013 – 2027
Forest Pack · RailClone · tyFlow · Phoenix FD
Autodesk Flex (we cover) · V-Ray bundled · Corona bundledLicensed by Super Renders Farm · render with our licenses
Blender
2.79 – 5.2 · 4.5 LTS recommended
Geometry Nodes · USD · Cycles X
Open · V-Ray & Octane for Blender provisioned on requestLicensed by Super Renders Farm · render with our licenses
Cinema 4D
R14 – 2027
Redshift · MoGraph · X-Particles
Maxon One (we cover) · Redshift bundled · X-Particles on requestLicensed by Super Renders Farm · render with our licenses
V-Ray
6.x · 7.x
VRayProxy · VRayDistance · VRayLightSelect
Chaos bundled · all hosts (Max, Maya, C4D)Licensed by Super Renders Farm · render with our licenses
Arnold
7.x
MtoA · MAXtoA · C4DtoA
Arnold Licensed Nodes (we operate) · Autodesk Flex (we cover)Licensed by Super Renders Farm · render with our licenses
Corona
15 · 14
CoronaProxy · CoronaScatter · CoronaPattern
Chaos bundled · Forest Pack pre-installedLicensed by Super Renders Farm · render with our licenses
Redshift
3.5 · 3.6 · 2025 · 2026 · 2027
RSProxy · RSObject · RSLight · RSMaterialBlender
Official Maxon partner · C4D, Maya, Houdini · Blender on request (Redshift 2025.6, the last release with a Blender plugin — contact us to confirm before you upload)Licensed by Super Renders Farm · render with our licenses
Octane· this page
2022 · 2023 · 2024 · 2025
C4D · Blender & Houdini (on request)
Octane Licensed Nodes (we operate) · all hostsLicensed by Super Renders Farm · render with our licenses
Drag-and-drop scenes with no hard size limit; above roughly 2 GB we recommend the Client App (resumable, retries automatically) or S3 access with Cyberduck or the AWS CLI. On residential connections a browser upload gets slow past that size, becomes unreliable above roughly 5 GB, and does not resume if the connection drops or the tab closes.
2
We validate your scene
Pre-render validation flags asset paths, camera output, license reachability, scene-version compatibility before credits start.
3
Submit your render job
Per-frame billing. Live progress per frame.
4
Get your results
Download finals or sync to your bucket. EXR, MP4, image sequence — your call.
Octane spectral kernels (path tracing, info channel, direct lighting) all run as authored — AI denoiser, AI upscaler, and the spectral light kernel run on the render node. ORBX scene exports load fastest; .ocs files work fine. For Redshift, IPR settings (denoiser choice, sampling, ray cutoff thresholds) persist through to final render; RSProxy and RSObject reference loading resolves through asset-path overrides. Each frame renders on one RTX 5090 card (32 GB VRAM per card, not pooled across cards), and an animation's frames are spread across whichever cards are available. For Redshift, splitting a single frame across both cards of a node is provisioned on request, so contact us to confirm before you upload.
Our GPU render nodes use NVIDIA RTX 5090 cards with 32 GB GDDR7 VRAM per card. RTX 5090s are among the highest-throughput consumer GPU cards currently available for ray tracing and AI denoising workloads. The 32 GB VRAM capacity is sufficient for most production scenes with large texture sets, displacement, and volumetric effects without triggering out-of-memory errors.
We support Redshift (Cinema 4D, Maya, Houdini), V-Ray GPU (3ds Max, Maya, Cinema 4D), Octane (Cinema 4D), Cycles and EEVEE (Blender), and Arnold GPU for lookdev, previews, and GPU-suitable finals up to about 28 GB of VRAM per frame (Maya, 3ds Max; Arnold CPU is recommended for heavy finals). The engines listed above are pre-installed and license-covered on our GPU nodes. Redshift for 3ds Max and Blender, and Octane for Blender, Houdini, Maya and 3ds Max, are provisioned on request and set up before your job starts, so contact us to confirm before you upload. See each engine's dedicated page for version compatibility details.
Each RTX 5090 card has 32 GB of VRAM, and the two cards in a node do not pool their memory. What happens when a scene needs more depends on the engine. Redshift and Octane can move data that does not fit, such as textures, into system RAM and keep rendering, at a speed cost. Arnold GPU suits lookdev, previews and finals that fit within about 28 GB of VRAM per frame; from version 7.2 it pages textures only, so the scene's geometry must fit within the card's VRAM, or the frame fails. If your scene regularly needs more than 32 GB of VRAM, contact our support team before you submit; for Arnold, Arnold CPU on our CPU nodes is the recommended route for heavy finals.
GPU rendering is $0.003 per OctaneBench-hour (one rate), and CPU rendering starts at $0.004 per GHz-hour at Standard priority (higher priorities cost more), so which one costs less depends on how quickly your scene renders on each. Clean ray-traced scenes such as product visualization and architectural interiors are usually good GPU candidates. CPU is the better choice when your scene uses shader types that your renderer's GPU mode does not support yet, or needs more than the 32 GB of VRAM on one card. If your renderer runs on both, render a short frame range on each before you commit a full sequence.
Each GPU worker is one RTX 5090 card, so one card renders each frame. An animation job's frames are spread across as many RTX 5090 cards as are free, so it finishes sooner. You pay for card time either way; each extra card loads the scene once, so on a short job the total can come out slightly higher.
Yes. NVIDIA OptiX AI denoiser and Intel Open Image Denoise (OIDN) are both available on our GPU nodes at no extra cost. Redshift uses OptiX denoising natively. Arnold GPU supports OptiX denoising from version 7+. V-Ray GPU supports the V-Ray Denoiser (OptiX-based). Cycles supports both OptiX and OIDN denoising. Enable denoising in your render settings before submitting — our nodes execute the denoiser pass automatically as part of the render.
No. Super Renders Farm provides Redshift licenses on our GPU nodes as part of the render cost — you do not need to purchase or supply a Redshift license. Super Renders Farm is an official Maxon render partner, and Redshift licensing is covered on every GPU node. Octane is also supported on our GPU farm — render Octane scenes from Cinema 4D with the license already managed for you (studio-managed, no Otoy account or seat checkout needed). Octane for Blender, Houdini, Maya and 3ds Max is provisioned on request, so contact us to confirm before you upload.