What will your render cost?
CPU from $0.004/GHz-hour. GPU from $0.003/OctaneBench-hour. Most jobs under $100. Start with $25 in free renders.
- No subscription
- Billed per second
- Licenses included
Upload. Render. Download.
No remote desktop needed.
What Does Cloud Rendering Typically Cost?
These costs are based on real projects completed on Super Renders Farm at standard rates, before volume discounts.
CPU Rendering
| Project Type | Frames | Typical Cost | Cost Range |
|---|---|---|---|
| Architectural visualization (still) | 1 – 5 | ~$4 | $2 – $7 |
| Architectural animation (V-Ray/Corona) | 100 – 500 | ~$45 | $20 – $100 |
| VFX & animation sequence (Arnold) | 100 – 800 | ~$20 | $8 – $55 |
| Large animation (1,000+ frames) | 1,000+ | ~$130 | $35 – $280 |
GPU Rendering
| Project Type | Frames | Typical Cost | Cost Range |
|---|---|---|---|
| Redshift (Cinema 4D / Maya / 3ds Max) | 100 – 500 | ~$10 | $5 – $20 |
| Blender Cycles | 100 – 600 | ~$5 | $2.50 – $11 |
| V-Ray GPU | 50 – 200 | ~$4 | $2 – $9 |
Costs shown are before volume pricing tiers applied. See pricing table below for tier details. Most projects cost under $100. Larger animations with 1,000+ frames typically range from $35 to $280 depending on scene complexity.
Everything included — no add-ons, no surprise charges
Your rendering price covers everything you need. No bandwidth fees, no per-renderer license charges, no expiring credits.
All render engine licenses included
V-Ray, Corona, Redshift, Arnold, Octane — covered. We don't charge per-renderer at job submission.
Free transfer in / out
Upload and download with no bandwidth charge. Your scene goes in, your frames come back.
24/7 live chat support
Real people, typical first response under 5 minutes — even on weekends.
Real-time render progress
Frame-by-frame logs and live render previews. No black-box rendering.
Render credits never expire
Buy credits today, render whenever — no expiry windows, no use-it-or-lose-it pressure.
Free $25 starter credit
Test your full pipeline before paying. No credit card required at signup.
Get an exact estimate for your scene
Calculator gives a price floor — final cost depends on actual compute time used.
Open cost calculatorRender Farm Pricing
We provide a wide range of customized services designed to cater to your specific requirements.
CPU Rendering
GPU Rendering
Enterprise & Studios
Volume pricing tiers
The discount is automatically granted when buying render credits.
Pricing tier increases with larger credit purchases, reflecting scale efficiencies.
Running a studio or high-volume project?
We work directly with teams — custom invoicing, PO/NET-30, a dedicated contact, and a WhatsApp/Slack channel for ongoing crews. Onboarding is tailored to what your team actually needs — from a quick 15-min WhatsApp setup to multi-session hand-holding. High-volume teams welcome.
- Custom invoicing
- PO / NET-30
- Dedicated contact
- WhatsApp / Slack
- Adaptive onboarding
Trusted by 220+ verified customers
Real reviews across independent platforms — no curated quotes, no paid placements.
Pricing & Payments Options
Our pricing is compute-time based, not flat per-frame. Simple archviz stills run $0.03–$0.25/frame on CPU, archviz animations $0.08–$0.65/frame, VFX/motion design $0.50–$3.00/frame, and feature animation up to $5/frame. Render one test frame locally and we'll help estimate the full job cost.
Super Renders Farm charges by compute time — $0.004/GHz-hour for CPU and $0.003/OctaneBench-hour for GPU — not a flat per-frame rate. This scales with what each frame actually uses. Most clients switching from flat per-frame pricing see lower bills.
Compute-time billing (per GHz-hour or OctaneBench-hour) is the most economical option for most studios. Flat per-frame rates misprice variable scenes. Monthly subscriptions pay off only above ~$1,500/month. Build-vs-cloud break-even is ~$3,000/month — below that, cloud rendering wins.
Render Credit is the charging unit for Super Renders Farm users. One credit is equal to $1.
Imagine you have a computer with a single CPU that has only one core. Set the way back machine took one hour to complete, the consumed "compute time" is called 1 GHz-hr.Obviously, our computers have many more cores than 1, and they all run at a significantly higher clock speed than 1Ghz, but the notion of a GHz-hr is still applicable. We take the number of cores, times the clock speed of those cores, times the render time on that CPU, times the power rate you select when you submit the job ($0.004/GHz-hr). That equals the total cost of your job.We've added a render cost estimator to our Pricing page to help you with all the math.
You can always contact our online support team to help. Please send us a support ticket with the number of points you have just bought and the last 4 digits of your credit card or Paypal account.
You can pay via VISA CARD, CREDITS CARD, Paypal or by direct transfer to the card. Also we can work through a contract with legal entities and non-cash payment by bank transfer.
The renderfarm platform system will pause all your render jobs when the account balance reaches 0 Render Credit. This is when our customer support will notify you to top up the account balance to continue to render.
Our render farm will charge based on how many GHz-hour you used, with the based price is $0.004/GHz-hr. We recommend to use our calculator tool to estimate your render cost.
Render price from $0.004 to $0.016 per GHz-hr based on your selected priority, but volume pricing tiers apply automatically for larger credit purchases — see the pricing table above for tier details. See our pricing & discounts for detail.
Your render credits will NEVER EXPIRE, you can use your available render credits anytime to render your future projects.
We do not refund packages or unused credits. No refunds for customer-side errors: incorrect settings, missing textures, wrong resolution, unmonitored jobs, or wrong frame/camera. Check your files before submitting. If our system causes the failure, we will issue credit adjustments.
Super Renders Farm charges $0.004/GHz-hour for CPU and $0.003/OBh for GPU. Cloud render farms typically charge $0.014–$0.072/GHz-hour for CPU depending on provider and priority. All render engine licenses (V-Ray, Corona, Redshift, Arnold, Octane) are included at no extra cost.
Yes. V-Ray, Corona, Redshift, Arnold, and Octane licenses are all included when you render on Super Renders Farm. You do not need to purchase or bring your own render engine license. This is a significant cost saving compared to render farms that charge license fees separately.
Cost depends on render engine, scene complexity, and resolution. On Super Renders Farm, a 1,000-frame archviz animation with V-Ray or Corona typically costs $35–$280 based on completed projects. GPU renders with Redshift or Blender Cycles are usually lower due to faster per-frame times.
Yes. Volume pricing tiers apply automatically: discounts start at 100 credits and increase through tiers up to 10,000+ credits. See the pricing table above for the full tier breakdown.
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