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CLOUD RENDER FARM PRICING

What will your render cost?

CPU from $0.004/GHz-hour. GPU from $0.003/OctaneBench-hour. Most jobs under $100. Start with $25 in free renders.

  • No subscription
  • Billed per second
  • Licenses included

Upload. Render. Download.

No remote desktop needed.

What Does Cloud Rendering Typically Cost?

These costs are based on real projects completed on Super Renders Farm at standard rates, before volume discounts.

CPU Rendering

Project TypeFramesTypical CostCost Range
Architectural visualization (still)1 – 5~$4$2 – $7
Architectural animation (V-Ray/Corona)100 – 500~$45$20 – $100
VFX & animation sequence (Arnold)100 – 800~$20$8 – $55
Large animation (1,000+ frames)1,000+~$130$35 – $280

GPU Rendering

Project TypeFramesTypical CostCost Range
Redshift (Cinema 4D / Maya / 3ds Max)100 – 500~$10$5 – $20
Blender Cycles100 – 600~$5$2.50 – $11
V-Ray GPU50 – 200~$4$2 – $9

Costs shown are before volume pricing tiers applied. See pricing table below for tier details. Most projects cost under $100. Larger animations with 1,000+ frames typically range from $35 to $280 depending on scene complexity.

Everything included — no add-ons, no surprise charges

Your rendering price covers everything you need. No bandwidth fees, no per-renderer license charges, no expiring credits.

All render engine licenses included

V-Ray, Corona, Redshift, Arnold, Octane — covered. We don't charge per-renderer at job submission.

Free transfer in / out

Upload and download with no bandwidth charge. Your scene goes in, your frames come back.

24/7 live chat support

Real people, typical first response under 5 minutes — even on weekends.

Real-time render progress

Frame-by-frame logs and live render previews. No black-box rendering.

Render credits never expire

Buy credits today, render whenever — no expiry windows, no use-it-or-lose-it pressure.

Free $25 starter credit

Test your full pipeline before paying. No credit card required at signup.

Get an exact estimate for your scene

Calculator gives a price floor — final cost depends on actual compute time used.

Open cost calculator

How Pricing Works

CPU

CPU Rendering — $0.004 per GHz-hour

Best for Maya, 3ds Max, Cinema 4D scenes with V-Ray, Corona, Arnold. You pay per GHz-hour — one gigahertz of CPU processing for one hour.

GPU

GPU Rendering — $0.003 per OBh

Best for Redshift, Octane, Blender Cycles GPU scenes. You pay per OctaneBench-hour — normalizes across RTX 4090 / H100 / mixed GPU configs.

You only pay for actual render time. No charges for uploading, queuing, or downloading your output files.

Pricing

Render Farm Pricing

We provide a wide range of customized services designed to cater to your specific requirements.

CPU Rendering

CPU Rendering

$0.004
GHz-hour
CPU: 2x Intel Xeon E5-2699 V4

RAM: 64GB – 256GB

($2/Server/Hour)
GPU Rendering

GPU Rendering

$0.003
OctaneBench-hour
Graphic Card: NVIDIA RTX 5090

VRAM: 32GB

($5.2/Card/Hour)
Enterprise & Studios

Enterprise & Studios

Projects $1,000+
Contact us for dedicated resources, priority scheduling, and custom volume pricing

Volume pricing tiers

The discount is automatically granted when buying render credits.

Pricing tier increases with larger credit purchases, reflecting scale efficiencies.

Render Credits
Discount
Cost
Package value
100
5%
$95
$5
500
10%
$450
$50
1,000
15%
$850
$150
5,000
20%
$4,000
$1,000
10,000
30%
$7,000
$3,000
FOR STUDIOS & TEAMS

Running a studio or high-volume project?

We work directly with teams — custom invoicing, PO/NET-30, a dedicated contact, and a WhatsApp/Slack channel for ongoing crews. Onboarding is tailored to what your team actually needs — from a quick 15-min WhatsApp setup to multi-session hand-holding. High-volume teams welcome.

Email sale@superrendersfarm.com

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Real reviews across independent platforms — no curated quotes, no paid placements.

Pricing & Payments Options

Scale CPU and GPU rendering on a verified render farm

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