Redshift licensed on every GPU node
Authorized Maxon Render Partner. Redshift licenses are covered on every node in our GPU fleet — no RLM file, no node-locked floating license. Same Redshift you run locally, same IPR settings.
Render Redshift across our RTX 5090 GPU fleet (32 GB VRAM), alongside 20,000+ CPU cores for hybrid pipelines. Redshift license-covered on every render node — since 2017.
Typical Cinema 4D + Redshift project: $5–$20.
Questions? Chat with our teamUpload. Render. Download.
No remote desktop needed.
Cinema 4D and Redshift is the most common GPU rendering combination on Super Renders Farm. Our infrastructure is optimized for this workflow: pre-installed Cinema 4D with Redshift on NVIDIA RTX 5090 nodes, officially licensed, with 32GB VRAM per GPU.
Unlike self-service cloud platforms where you configure and manage the render environment yourself, as an official Maxon partner, Super Renders Farm handles everything — software installation, Redshift licensing, driver updates, and scene troubleshooting. Upload your .c4d project and start rendering.
Super Renders Farm maintains official Redshift licenses on all GPU render nodes. You do not need to purchase, transfer, or configure Redshift licenses for cloud rendering. Your local Maxon One or Cinema 4D + Redshift subscription stays on your workstation — our farm uses its own licensed installations.
NVIDIA RTX 5090 — 32GB GDDR7 VRAM per card
Splitting one Redshift frame across a node's 2 cards (VRAM not pooled) is provisioned on request, contact us to confirm before you upload
Compute capability 8.9+ (exceeds Redshift minimum of 7.0)
Latest NVIDIA Studio drivers, updated regularly for Redshift compatibility
Compatible with all major 3D applications



All render licenses are bundled — V-Ray, Corona, Arnold, Redshift, Octane, Cycles, plus all DCC apps. No license servers, no Multi-User Licenses, no per-seat fees. Render with our licenses.
Authorized Maxon Render Partner. Redshift licenses are covered on every node in our GPU fleet — no RLM file, no node-locked floating license. Same Redshift you run locally, same IPR settings.
Our GPU fleet runs RTX 5090 cards with 32 GB VRAM each. Out-of-core texturing handles oversize scenes.
Same GPU node serves whichever DCC you launch from. RSProxy, RSObject, RSLight, RSMaterialBlender all evaluate on the render node. AOV stack and Cryptomatte travel with the scene. Redshift for 3ds Max and Redshift for Blender are provisioned on request, so contact us to confirm before you upload.
One GPU rate: $0.003 per OctaneBench-hour, which works out to about $5.17 per hour for one RTX 5090. You pay per second of render time on completed tasks, not for time spent in the queue.
Backed by a US company with US billing and support — Super Renders Farm LLC, Santa Ana, California.
See also: render farm by use case
Most submitted scenes have at least one issue our pre-render validation catches — broken external references, missing textures, bad output paths, or camera configuration errors. We surface these before render starts, so you don't pay for failed frames. For DCC plugin submissions (Maya, 3ds Max, Blender, C4D), validation runs locally before upload. For web-submitted scenes, it runs on our side before the job enters the render queue.
Every texture, proxy, and reference is verified reachable on the render node before the first sample fires.
Resolution, frame range, output path, and AOV stack are confirmed against your scene file — no surprise empty MultiPart EXR.
Engine licenses are confirmed on the assigned node before credits deduct. V-Ray, Redshift, Corona, Octane, Arnold all check pass / fail visibly.
Renderer version, plug-in versions, and required add-ons are matched against the node's installed stack. Mismatch → swap-to-compatible-node, not an error.
| Engine | Versions | Plug-in support | License model |
|---|---|---|---|
| Maya | 2014 – 2027 | mayaUsdPlugin · Bifrost · MASH · XGen | Autodesk Flex (we cover) · Arnold node-locked · V-Ray bundledLicensed by Super Renders Farm · render with our licenses |
| 3ds Max | 2013 – 2027 | Forest Pack · RailClone · tyFlow · Phoenix FD | Autodesk Flex (we cover) · V-Ray bundled · Corona bundledLicensed by Super Renders Farm · render with our licenses |
| Blender | 2.79 – 5.2 · 4.5 LTS recommended | Geometry Nodes · USD · Cycles X | Open · V-Ray & Octane for Blender provisioned on requestLicensed by Super Renders Farm · render with our licenses |
| Cinema 4D | R14 – 2026 | Redshift · MoGraph · X-Particles | Maxon One (we cover) · Redshift bundled · X-Particles on requestLicensed by Super Renders Farm · render with our licenses |
| V-Ray | 6.x · 7.x | VRayProxy · VRayDistance · VRayLightSelect | Chaos bundled · all hosts (Max, Maya, C4D)Licensed by Super Renders Farm · render with our licenses |
| Arnold | 7.x | MtoA · MAXtoA · C4DtoA | Arnold Licensed Nodes (we operate) · Autodesk Flex (we cover)Licensed by Super Renders Farm · render with our licenses |
| Corona | 15 · 14 | CoronaProxy · CoronaScatter · CoronaPattern | Chaos bundled · Forest Pack pre-installedLicensed by Super Renders Farm · render with our licenses |
| Redshift· this page | 3.5 · 3.6 · 2025 · 2026 | RSProxy · RSObject · RSLight · RSMaterialBlender | Maxon Authorized · C4D, Maya, Houdini · Blender on request (Redshift 2025.6, the last release with a Blender plugin — contact us to confirm before you upload)Licensed by Super Renders Farm · render with our licenses |
| Octane | 2022 · 2023 · 2024 · 2025 | C4D · Blender & Houdini (on request) | Octane Licensed Nodes (we operate) · all hostsLicensed by Super Renders Farm · render with our licenses |
| Houdini | 21.0+ | Karma · Karma XPU · Mantra · Redshift · Octane · Arnold · V-Ray for Houdini | Render-only utilization · Apprentice · Indie · FX · CommercialLicensed by Super Renders Farm · render with our licenses |
| After Effects | 2024 – 2026 | Element 3D · Trapcode Suite · Red Giant Universe · Optical Flares · Sapphire · Magic Bullet · Stardust · Plexus | Adobe Render-Only License · plugins provisioned on requestLicensed by Super Renders Farm · render with our licenses |
Don't see your version? Ping us via chat — typically resolved within a few business days.
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Forest Pack + RailClone are pre-installed and license-covered (carry-forward from Brief #9; iToo partner verification pending).
Drag-and-drop scenes with no hard size limit; above roughly 2 GB we recommend the Client App (resumable, retries automatically) or S3 access with Cyberduck or the AWS CLI. On residential connections a browser upload gets slow past that size, becomes unreliable above roughly 5 GB, and does not resume if the connection drops or the tab closes.
Pre-render validation flags asset paths, camera output, license reachability, scene-version compatibility before credits start.
Per-frame billing. Live progress per frame.
Download finals or sync to your bucket. EXR, MP4, image sequence — your call.
Yes. Super Renders Farm is listed as an official Maxon render partner at maxon.net/partners. This means we run current Redshift releases on Cinema 4D, Maya and Houdini, and we provision Redshift for Blender and Redshift for 3ds Max on request, so contact us to confirm before you upload. Maxon has verified our infrastructure meets their standards for cloud rendering.
Yes. Cinema 4D with Redshift is one of the most popular combinations on our platform. We provide pre-installed, officially licensed Redshift on multi-GPU render nodes with NVIDIA RTX 5090 cards and 32GB VRAM.
No. Super Renders Farm handles all Redshift licensing on our infrastructure. Your Maxon One or Cinema 4D subscription license stays on your local workstation — you don't need to transfer it or buy additional seats for the farm.
Our Redshift render nodes use NVIDIA RTX 5090 GPUs with 32GB GDDR7 VRAM per card. The 32GB VRAM capacity handles scenes with large texture sets, heavy displacement, and volumetric effects without running into out-of-memory errors.
We support Redshift with Cinema 4D, Maya, and Houdini. All Redshift-compatible host applications are pre-installed and configured on our GPU nodes.
How long a render takes depends on scene complexity. Each frame renders on one RTX 5090 card (32 GB VRAM per card, not pooled across cards), and an animation's total time depends on how many cards are available for its frames. Splitting a single Redshift frame across both cards of a node is provisioned on request, so contact us to confirm before you upload. You can test with our free $25 starting credits.
Yes. For animations, Super Renders Farm distributes frames across multiple GPU nodes simultaneously. A 500-frame Redshift animation that takes 8+ hours on a single GPU workstation can complete in under 1 hour with our distributed rendering infrastructure.
Download our desktop application, open your 3D project (Cinema 4D, Maya, or Houdini), and click Submit Job. The app automatically detects Redshift as your render engine, packages all textures and assets, and uploads your project. Rendering starts automatically on our GPU nodes.