Redshift licensed on every GPU node
Authorized Maxon Render Partner. Redshift licenses are covered on every node in our GPU fleet — no RLM file, no node-locked floating license. Same Redshift you run locally, same IPR settings.
Render Redshift across our RTX 5090 and RTX 4090 GPU fleet, alongside 20,000+ CPU cores for hybrid pipelines. Redshift license-covered on every render node — since 2017.
Typical Cinema 4D + Redshift project: $5–$20.
Questions? Chat with our team — typical reply under 5 minutesUpload. Render. Download.
No remote desktop needed.
Cinema 4D and Redshift is the most common GPU rendering combination on Super Renders Farm. Our infrastructure is optimized for this workflow: pre-installed Cinema 4D with Redshift on NVIDIA RTX 5090 nodes, officially licensed, with 32GB VRAM per GPU.
Unlike self-service cloud platforms where you configure and manage the render environment yourself, as an official Maxon partner, Super Renders Farm handles everything — software installation, Redshift licensing, driver updates, and scene troubleshooting. Upload your .c4d project and start rendering.
Super Renders Farm maintains official Redshift licenses on all GPU render nodes. You do not need to purchase, transfer, or configure Redshift licenses for cloud rendering. Your local Maxon One or Cinema 4D + Redshift subscription stays on your workstation — our farm uses its own licensed installations.
NVIDIA RTX 5090 — 32GB GDDR7 VRAM per card
Multiple GPU cards per render node for faster single-frame rendering
Compute capability 8.9+ (exceeds Redshift minimum of 7.0)
Latest NVIDIA Studio drivers, updated regularly for Redshift compatibility
Compatible with all major 3D applications




All render licenses are bundled — V-Ray, Corona, Arnold, Redshift, Octane, Cycles, plus all DCC apps. No license servers, no Multi-User Licenses, no per-seat fees. Render with our licenses.
Authorized Maxon Render Partner. Redshift licenses are covered on every node in our GPU fleet — no RLM file, no node-locked floating license. Same Redshift you run locally, same IPR settings.
Our GPU fleet runs RTX 5090 cards with 32 GB VRAM each. Out-of-core texturing handles oversize scenes; multi-GPU per node scales bucket and frame parallelism on demanding shots.
Same GPU node serves whichever DCC you launch from. RSProxy, RSObject, RSLight, RSMaterialBlender all evaluate on the render node. AOV stack and Cryptomatte travel with the scene.
Standard tier base. We bench each scene at submit time and meter against equivalent OctaneBench-hours, not wall-clock — so a card that's 2× faster bills 2× less, not 2× more.
Most submitted scenes have at least one issue our pre-render validation catches — broken external references, missing textures, bad output paths, or camera configuration errors. We surface these before render starts, so you don't pay for failed frames. For DCC plugin submissions (Maya, 3ds Max, Blender, C4D), validation runs locally before upload. For web-submitted scenes, it runs on our side before the job enters the render queue.
Every texture, proxy, and reference is verified reachable on the render node before the first sample fires.
Resolution, frame range, output path, and AOV stack are confirmed against your scene file — no surprise empty MultiPart EXR.
Engine licenses are confirmed on the assigned node before credits deduct. V-Ray, Redshift, Corona, Octane, Arnold all check pass / fail visibly.
Renderer version, plug-in versions, and required add-ons are matched against the node's installed stack. Mismatch → swap-to-compatible-node, not an error.
| Engine | Versions | Plug-in support | License model |
|---|---|---|---|
| Maya | 2018 – 2026 | mayaUsdPlugin · Bifrost · MASH · XGen | Autodesk Flex (we cover) · Arnold node-locked · V-Ray bundledLicensed by Super Renders Farm · render with our licenses |
| 3ds Max | 2018 – 2026 | Forest Pack · RailClone · tyFlow · Phoenix FD | Autodesk Flex (we cover) · V-Ray bundled · Corona bundledLicensed by Super Renders Farm · render with our licenses |
| Blender | 3.6 LTS – 4.4 | Geometry Nodes · USD · Cycles X · Eevee Next | Open · V-Ray bundled · Octane bundledLicensed by Super Renders Farm · render with our licenses |
| Cinema 4D | R20 – 2025 | Redshift · MoGraph · X-Particles | Maxon One (we cover) · Redshift bundled · X-Particles bundledLicensed by Super Renders Farm · render with our licenses |
| V-Ray | 6.x · 7.x | VRayProxy · VRayDistance · VRayLightSelect | Chaos bundled · all hosts (Max, Maya, C4D, SketchUp, Rhino)Licensed by Super Renders Farm · render with our licenses |
| Arnold | 7.x | MtoA · MAXtoA · C4DtoA · HtoA · KtoA | Arnold Licensed Nodes (we operate) · Autodesk Flex (we cover)Licensed by Super Renders Farm · render with our licenses |
| Corona | 7 · 8 · 9 · 10 | CoronaProxy · CoronaScatter · CoronaPattern | Chaos bundled · Forest Pack pre-installedLicensed by Super Renders Farm · render with our licenses |
| Redshift· this page | 3.0 – 3.6 | RSProxy · RSObject · RSLight · RSMaterialBlender | Maxon Authorized · all hosts (C4D, Maya, Max, Houdini, Blender)Licensed by Super Renders Farm · render with our licenses |
| Octane | 2022 · 2023 · 2024 · 2025 | C4D · Blender · 3ds Max · Maya · Houdini | Octane Licensed Nodes (we operate) · all hostsLicensed by Super Renders Farm · render with our licenses |
| Houdini | 20.0 · 20.5 · 21.0 | Karma · Karma XPU · Mantra · Redshift · Octane · Arnold · V-Ray for Houdini | Render-only utilization · Apprentice · Indie · FX · CommercialLicensed by Super Renders Farm · render with our licenses |
| After Effects | 2024 · 2025 · 2026 | Element 3D · Trapcode Suite · Red Giant Universe · Optical Flares · Sapphire · Magic Bullet · Stardust · Plexus | Adobe Render-Only License · plugin licenses pre-installed (BYO for Tier 3)Licensed by Super Renders Farm · render with our licenses |
Don't see your version? Ping us via chat — typically resolved within a few business days.
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Forest Pack + RailClone are pre-installed and license-covered (carry-forward from Brief #9; iToo partner verification pending).
Drag-and-drop scenes up to 200 GB. Resumable transfer over our BBRv3-tuned channel.
Pre-render validation flags asset paths, camera output, license reachability, scene-version compatibility before credits start.
Per-frame billing. Choose Standard, Fast, or Fastest tier. Live progress per frame.
Download finals or sync to your bucket. EXR, MP4, image sequence — your call.
Yes. Super Renders Farm is listed as an official Maxon render partner at maxon.net/partners. This means we maintain direct compatibility with the latest Redshift releases across all supported host applications — Cinema 4D, Maya, 3ds Max, Houdini, and Blender — and Maxon has verified our infrastructure meets their standards for cloud rendering.
Yes. Cinema 4D with Redshift is one of the most popular combinations on our platform. We provide pre-installed, officially licensed Redshift on multi-GPU render nodes with NVIDIA RTX 5090 cards and 32GB VRAM.
No. Super Renders Farm handles all Redshift licensing on our infrastructure. Your Maxon One or Cinema 4D subscription license stays on your local workstation — you don't need to transfer it or buy additional seats for the farm.
Our Redshift render nodes use NVIDIA RTX 5090 GPUs with 32GB GDDR7 VRAM per card. The 32GB VRAM capacity handles scenes with large texture sets, heavy displacement, and volumetric effects without running into out-of-memory errors.
We support Redshift with Cinema 4D, Maya, Houdini, and 3ds Max. All Redshift-compatible host applications are pre-installed and configured on our GPU nodes.
Rendering speed depends on scene complexity and GPU allocation. As a benchmark reference, a Cinema 4D + Redshift scene that takes 45 minutes on a single RTX 4090 workstation typically renders in 8–12 minutes on our multi-GPU nodes. You can test with our free $25 starting credits.
Yes. For animations, Super Renders Farm distributes frames across multiple GPU nodes simultaneously. A 500-frame Redshift animation that takes 8+ hours on a single GPU workstation can complete in under 1 hour with our distributed rendering infrastructure.
Download our desktop application, open your 3D project (Cinema 4D, Maya, Houdini, or 3ds Max), and click Submit Job. The app automatically detects Redshift as your render engine, packages all textures and assets, and uploads your project. Rendering starts automatically on our GPU nodes.