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US-Based Render Farm

US-Based Render Farm

Super Renders Farm LLC is a US company headquartered in Santa Ana, California — a registered US legal entity with US-dollar billing, a US support phone line, and 24/7 live chat behind every render. Fully managed cloud rendering for Blender, Cinema 4D, 3ds Max, Maya, Houdini, and After Effects across an NVIDIA RTX 5090 (32 GB) GPU fleet and 20,000+ CPU cores, with every render-engine license bundled.

GPU from $0.003/OctaneBench-hour · CPU from $0.004/GHz-hour · $25 starter credit

Questions? Chat with our team — typical reply under 5 minutes
Super Renders Farm LLC · Santa Ana, CAUS billing & USD invoicingUS phone line + 24/7 live chatFully managed — no RDP, no license servers
Why it matters

Why a US-based render farm matters

"US-based" can mean two very different things. For Super Renders Farm it means the company is American — Super Renders Farm LLC, incorporated, headquartered, billed, and accountable in the United States. Here's why that matters when you're trusting a vendor with a deadline-critical project and a credit card.

US legal entity you can hold accountable

Your service relationship is with Super Renders Farm LLC, a registered US company at a US address. Terms of Service, billing disputes, and any legal recourse fall under US jurisdiction — not an overseas legal system you'd have to navigate from afar. For studios with procurement or legal review, "who am I actually contracting with, and where?" has a clean answer: a US LLC at a US address.

US billing, in USD

Billing is in USD, invoiced by a US company. Need a custom invoice with a VAT line, a PO number, or a project reference for your finance team? That's handled before top-up. Pay by credit card, PayPal, or bank transfer (US and other regions). There's no foreign-currency surcharge baked into the listed price — if you're outside the US, your card-issuing bank handles conversion at the prevailing rate.

A US phone line plus 24/7 live chat

Reach a real US phone line at 001-714-383-0800, alongside 24/7 live chat and email at supportcenter@superrendersfarm.com. A blocked render doesn't wait on a ticket queue — chat is staffed around the clock, and the US number gives you a direct line into the company you're paying.

A company you can verify

A US business address, a public company record, and a registered US legal entity behind the service. If something goes wrong, you know who's responsible and where they are — a different risk profile from an anonymous offshore reseller. It's a large part of why US buyers often shortlist US-domiciled vendors first when a project carries real budget.

Privacy by default

Project files and outputs follow a clear retention policy: render output is kept for 45 days after a job completes, then automatically deleted. Testimonials and case references are anonymized to country and studio type only — your project stays your business. Privacy and legal requests route to supportcenter@superrendersfarm.com, and an NDA is available for prospective customers via our NDA page.

How the US set compares

Super Renders Farm next to the US field

Most "US render farm" lists mix up two things: companies that are American, and farms that simply get cited on US review sites. The honest read is that some of the most visible names — RebusFarm (a German company), GarageFarm, Fox Renderfarm (a Chinese company), and iRender (a Vietnamese company) — aren't US companies at all. Among render farms that *are* US companies, here's how Super Renders Farm sits next to the field US buyers actually compare. Several of these are fellow US companies, so the differences below are about hardware, trial, transparency, and service model — not about who is "more American."

Comparison of US-company render farms on domicile, billing, US phone line, service model, GPU and CPU hardware, pricing model, license handling, free trial, and review-platform presence.
Comparison criteriaSuper Renders FarmPixel PlowGridMarketsOther US render farms
Company domicileUS company — Super Renders Farm LLC (Santa Ana, CA)US company (Pacific NW)US company (Delaware / San Francisco)US-domiciled (e.g. AnimaRender, Megarender, RevUp Render)
US billing / USD invoicingYes — USD, invoiced by a US LLCYes (USD)Yes (USD, prepaid credits)USD
US phone lineYes — 001-714-383-0800Not publicly listedNot publicly listedNot publicly listed
Service modelFully managed (upload → render → download; no RDP, no license setup)Managed, 24-level power-slider cost controlManaged, per-machine concurrency plansManaged
GPU hardware (disclosed)NVIDIA RTX 5090, 32 GB VRAMCurrent GPU models not publicly disclosed; last-published specs are several generations oldDisclosed high-core CPU compute; GPU per published machine tiersPublic specs vary
CPU capacity20,000+ CPU coresDisclosed per-GHzHigh-core machines (per-machine hourly)Disclosed per project
Pricing modelPer-frame; GPU from $0.003/OctaneBench-hr, CPU from $0.004/GHz-hr (single transparent rate)Per-GHz / per-OctaneBench-hour across 24 power tiers (floor-only headline; range runs higher at top priority)Per-machine hourly, prepaid credits (US$1 = 1 credit)Per-project / per-frame
Render-license handlingAll engine licenses bundled (V-Ray, Corona, Arnold, Redshift, Octane; Cycles is free/OSS)BundledBundledBundled
Free trial$25 starter credit on sign-up (never expires)None advertisedFree starter credits (no card required)Trial offer varies
Review-platform presenceG2, Capterra, Software Advice, GetApp, Trustpilot, Crunchbase, SaaSHubMinimal structured presencePresentVaries

"Other US render farms" groups US-domiciled providers we name on public domicile facts only (no specs, prices, or trial terms inferred). Competitor cells state public service models, not live prices.

See our honest render farm comparison guide

Use cases

What studios render with us

Honest and CPU-first: most of what runs on our farm is V-Ray and Corona archviz and animation. Here's how the common workloads map.

Blender

Cycles is installed on every render node, and V-Ray, Octane, and Redshift for Blender are license-covered — no floating-license setup. Cycles tile assembly distributes across nodes, and Geometry Nodes evaluate per node. Submit from the LTS or current-cycle version your scene was authored in.

Blender render farm

Cinema 4D + Redshift

Redshift on our NVIDIA RTX 5090 (32 GB) GPU fleet, with Cinema 4D and Redshift licensing handled as an official Maxon partner. Motion-design and product-viz passes that pin a single workstation overnight finish in parallel across the fleet.

Cinema 4D render farm

3ds Max + V-Ray

V-Ray and Corona for 3ds Max are bundled and validated on the assigned node before credits deduct, as an official Chaos render partner. Forest Pack and RailClone are supported for scatter-heavy archviz scenes. CPU rendering — the backbone of most V-Ray archviz work — runs across 20,000+ cores.

V-Ray render farm

Architectural visualization (ArchViz)

The most common Super Renders Farm workload: V-Ray / Corona / Redshift archviz, stills and walkthrough animation. Pre-render validation catches the issues that quietly waste an overnight archviz batch — broken external references, missing textures, bad output paths — before a single credit is spent.

ArchViz render farm

Studios & teams

Small studios run deadline-critical batches on the fleet without buying and maintaining hardware. Render output is retained 45 days; download finals or pull them via SFTP or the Client App. Note: a shared team-billing feature with separate user identities isn't an official feature today — studios needing that should contact support to discuss options.

Managed vs DIY cloud rendering
How it works

From upload to final frame in four steps

  1. Upload your project

    Drag-and-drop scenes — we recommend under 300 GB per upload; use SFTP or the Client App above that. Supported archive formats: tar, tar.gz, 7z. Note: .zip archives are not supported — repack as .tar.gz, or skip archiving and use SFTP or the Client App.

  2. We validate your scene

    Pre-render validation flags asset paths, camera and output config, license reachability, and scene-version compatibility before credits start.

  3. Submit your render job

    Per-frame billing; choose your priority; track live per-frame progress as each frame completes.

  4. Get your results

    Download finals via the web, SFTP, or Client App auto-download — EXR, MP4, or image sequence. Output is retained for 45 days.

Fully managed

Where your render actually runs

Fully managed means you never remote into a machine, install software, or wrangle license servers. You upload a scene; we render it on our managed fleet with all render-engine licenses bundled — V-Ray, Corona, Arnold, Redshift, Octane, plus Cycles and the DCC apps — and you download the result.

That's the core difference from IaaS render services, where you rent a bare machine and do the setup yourself.

It's also the honest answer to "where does my render run?": on our managed infrastructure, which you reach entirely through upload-and-download — you never have to provision or locate a node.

All render licenses are bundled — V-Ray, Corona, Arnold, Redshift, Octane, Cycles, plus all DCC apps. No license servers, no Multi-User Licenses, no per-seat fees. Render with our licenses.

Authorized partners + Licensed Nodes

Authorized partners + Licensed Nodes we operate

Authorized Maxon Render Partner
Cinema 4D · Redshift
Authorized Chaos Render Partner
V-Ray · Corona
AXYZ design — partner
anima · MetropoliX
Arnold Licensed Nodes — we operate
Octane Licensed Nodes — we operate

Forest Pack + RailClone are pre-installed and license-covered (carry-forward from Brief #9; iToo partner verification pending).

They Trust Us

Motion Adrenaline logo
Soramitsu logo
Rove Concepts logo
Insomnia Production logo
Shifting Media logo
Lionstar Films logo
Image Foundry logo
Domus Arquitetura logo
Neorama logo
YouSee Studio logo
Imminent Studio logo
Waterlemon Studios logo
One Knot One logo
Industrial 3D logo
Raf Grassetti logo
Archigraph logo
Amerra logo

Frequently Asked Questions