
Forest Pack and RailClone Cloud Rendering
Render iToo Software's scattering and parametric plugins across 20,000+ CPU cores and our dedicated GPU fleet. Forest Pack and RailClone are installed and license-covered on every render node — since 2017.
Hardware tuned for Forest Pack workloads
20,000+ cores (Dual Intel Xeon E5-2699 v4 class)
NVIDIA RTX 5090, 32 GB VRAM
96–256 GB
Forest Pack + RailClone licensed on every node
V-Ray, Corona, Arnold, Redshift, Octane
Plugin licenses included at no extra cost
3ds Max + iToo plugin combinations we support
Our render fleet keeps 3ds Max, Forest Pack, and RailClone versions in sync so your scene evaluates with the same plugin build you authored it in.
| 3ds Max | Forest Pack | RailClone |
|---|---|---|
| 3ds Max 2023 | Forest Pack 9.4.0+ | RailClone 7.3.0+ |
| 3ds Max 2024 | Forest Pack 9.4.0+ | RailClone 7.3.0+ |
| 3ds Max 2025 | Forest Pack 9.4.0+ | RailClone 7.3.0+ |
| 3ds Max 2026 | Forest Pack 9.4.0+ | RailClone 7.3.0+ |
| 3ds Max 2027 | Forest Pack 9.4.0+ | RailClone 7.3.0+ |
Render engines supported with Forest Pack and RailClone — V-Ray, Corona, Arnold, Redshift, Octane
What Forest Pack and RailClone do
Forest Pack
Forest Pack is iToo Software's scattering plugin for 3ds Max. It distributes objects — trees, grass, crowds, rocks, debris — across a surface or path, using rules for density, orientation, collision, and camera-based culling. Instead of storing every instance in the scene file, Forest Pack stores the distribution logic plus references to source geometry. Instances are generated when the render engine asks for them.
RailClone
RailClone is iToo's parametric modeling plugin. It builds repeating structures — railings, fences, facade panels, road barriers, modular interiors — from a style definition and a spline. Like Forest Pack, it stores parameters and source objects rather than final geometry. The modular mesh is reconstructed at render time.
On a cloud render farm, Forest Pack and RailClone are operationally one workload: same library, same license chain, same late-binding geometry model. Our fleet supports them together, and this page treats them as a single workflow.
Why cloud rendering fits Forest Pack workloads
Per-frame geometry generation is CPU-heavy
Forest Pack spends 15–90 seconds per frame expanding scattered instances before the render engine starts sampling. On a cloud fleet, those frames distribute across independent nodes so a 240-frame animation that takes 9 days on one workstation can finish overnight.
Scatter-heavy scenes push BVH memory higher
Forest Pack inflates the effective poly count of a scene by 10× or more. Our CPU nodes carry 96–256 GB RAM to accommodate the larger BVH acceleration structures that V-Ray, Corona, and Arnold need to traverse scattered vegetation.
Late-binding geometry requires plugin-ready nodes
Forest Pack and RailClone only evaluate if the render node has a compatible plugin build and an active iToo license. Every node on our fleet has both, installed and version-pinned across the entire cluster.
How it works ?
4 easy steps to render projects from our website
Upload projects
Drag and drop to upload your project file or select from your browser. Make sure that you have packaged the project before uploading to avoid missing any files.
Drag and drop to upload your project file or select from your browser. Make sure that you have packaged the project before uploading to avoid missing any files.
Need help getting started?
Check out our comprehensive guides and tutorials
Matching hardware to your Forest Pack scene
Forest Pack scenes cluster into three complexity bands on our fleet. The table below is a rough guide — our 2026 operational data report has the full distribution.
| Scene band | Typical instance count | Effective polys | Recommended node RAM | Notes |
|---|---|---|---|---|
| Light | 50k–250k | 5M–15M | 96 GB | Interior product shots, scatter visible through a window |
| Medium | 250k–1M | 15M–60M | 96–128 GB | Architectural exteriors with vegetation + 1–2 RailClone systems |
| Heavy | 1M–5M | 60M–150M+ | 128–256 GB | Landscape and site-plan scenes, dense scatter, multiple RailClone systems |
For the full 2026 workload data — per-engine render-time distributions, VRAM peaks, job-complexity breakdown — see our 2026 Forest Pack and RailClone operational report.
Plugin versions and licensing on our fleet
Every render node on Super Renders Farm carries an iToo Software render-node license for Forest Pack and RailClone. The license coverage has been continuous since 2017. You do not provide your own Forest Pack or RailClone serial, and you do not see demo watermarks or reduced instance counts in your final frames.
Forest Pack and RailClone are installed and version-pinned across the entire fleet. When you submit a job, the node evaluates your scene with the plugin build specified in our current fleet matrix (see Section 03 above). If your authoring version differs from the fleet version, our support team will flag it before the job runs and help you either step the plugin version locally or pick a compatible fleet configuration.
iToo ships Forest Pack and RailClone updates on their own release cadence, and we coordinate fleet updates with major engine and 3ds Max release windows. The supported-software matrix on this page reflects the current fleet build and is refreshed when a new plugin version rolls into production.
Render Farm Specs
We provide a wide range of customized services
CPU MACHINES
3000+ XEON Servers 32-cores & 64-cores 96GB - 1TB RAM
GPU MACHINES
NVIDIA RTX 5090 Graphics Card 32GB VRAM
NETWORK
CISCO Switch with 720GB/s backplane 20Gb/s connections to Storage Servers
TRANSFERS
Built in File Catalyst UDP data transfers 400Mb/s, expandable to 10Gb/s Internet
STORAGE
Sandisk Fusion IO Solid State Storage 50TB Capacity 20GB/s Lan connection
Forest Pack on Super Renders Farm in 2026 — what the numbers look like
Forest Pack appears in roughly 6 out of 10 archviz jobs on our fleet. RailClone appears in roughly 3 out of 10. Together they account for the largest single-plugin workload we handle.
| Metric | Observed range (2025–2026) |
|---|---|
| Share of archviz jobs using Forest Pack | ~6 in 10 |
| Share of archviz jobs using RailClone | ~3 in 10 |
| Typical effective poly count at render time | 5M–150M polys |
| Typical source `.max` file size | 20 MB – 600 MB |
Read the full report: State of Forest Pack and RailClone on Cloud Render Farms 2026.
Render Farm Pricing
We provide a wide range of customized services designed to cater to your specific requirements.
CPU Rendering
GPU Rendering
Enterprise & Studios
Forest Pack and RailClone cloud rendering — FAQ
Super Renders Farm installs and licenses both iToo plugins on every render node, and has done so since 2017. You upload your `.max` file and the scatter geometry evaluates on our side — you do not provide an iToo serial or install anything yourself.
No. Forest Pack and RailClone are pre-installed and license-covered on every render node. You submit your 3ds Max scene and the plugin evaluates at render time.
Our fleet currently supports 3ds Max 2023, 2024, 2025, 2026, and 2027 with Forest Pack 9.4.0+ and RailClone 7.3.0+ builds. See the supported-software matrix on this page for the current combinations.
Yes. Forest Pack and RailClone render with V-Ray, Corona, and Arnold on our CPU nodes, and with Redshift and Octane on our RTX 5090 GPU nodes. The plugin itself is engine-agnostic — the render engine determines whether the job lands on CPU or GPU hardware.
Our support team will flag a version mismatch before the job starts and help you either step your local plugin version or pick a compatible fleet configuration. We coordinate fleet updates with iToo's and Autodesk's release windows so the matrix stays current.
No. Every node carries an active iToo render-node license, so Forest Pack and RailClone evaluate at full instance counts with no watermarks. The "missing vegetation" failure mode only happens on farms without plugin licensing.
Forest Pack scenes use the same per-frame pricing model as any other 3ds Max render — no plugin surcharge. Per-frame cost depends on the render engine (CPU vs GPU), scene complexity, and node class. See our per-frame pricing page for current rates.
Testimonials
We provide a wide range of customized services
Customer service reached out to me and helped me resolve my issues. I very much appreciate it! Original message "Jobs are sitting for way...
Excellent Quality and fast Render Outputs. Its great Render Farm to use for 3D Renders in any software to improve our time faster.
This is my favorite option when I want to render my project, excellent customer service and treatment, I recommend it 100%.
We provide a wide range of customized services
Customer service reached out to me and helped me resolve my issues. I very much appreciate it! Original message "Jobs are sitting for way...
Excellent Quality and fast Render Outputs. Its great Render Farm to use for 3D Renders in any software to improve our time faster.
This is my favorite option when I want to render my project, excellent customer service and treatment, I recommend it 100%.

















