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Tag: Performance

Showing all articles tagged with "Performance"

Ray Tracing vs Path Tracing: What Is the Difference in 3D Rendering?
Guides

Path tracing is a form of ray tracing that follows random light paths and averages them. Here is how the two differ, why path tracing is noisy, and why it decides your render time.

Thierry Marc15 min read
Cloud Rendering for Interior Designers Using 3ds Max
3ds Max

A render that won't clear the noise floor before a client review. Here's when cloud rendering actually helps a solo interior designer or small studio in 3ds Max, and when it doesn't.

Thierry Marc15 min read
RTX 5090 in Production: The Numbers Behind Our CGW SIGGRAPH Field Report
Rendering

The quotable numbers behind our CGW SIGGRAPH field report on RTX 5090 production rendering: speedup, VRAM, denoising rate, and driver stability, with methodology.

Richard Ta8 min read
Rent a GPU Server for Rendering: Dedicated Node vs. Per-Frame Cloud
Rendering

A look at renting a dedicated GPU server vs. per-frame cloud rendering: what hardware you get, how the billing models differ, and how to decide.

Richard Ta15 min read
What Is a Video Rendering Service? How Cloud Video Rendering Works
Rendering

What a video rendering service actually does: frame-parallel rendering, encoding, and a worked cost example using standard per-GHz-hour rates.

Thierry Marc16 min read
How We Benchmark Render-Farm GPUs: A Reproducible Cost-per-Frame Method (2026)
Rendering

The reproducible cost-per-frame method behind our render-farm GPU numbers: how we pick the scene, lock the settings, and report an honest result.

Richard Ta14 min read
What's Included in a Dedicated RTX 5090 Render Server
Rendering

Renting a dedicated RTX 5090 node is more than raw compute. Here's what's actually in the box: hardware, mounted storage, licenses, setup, and support.

Thierry Marc13 min read
RTX 5090 in Production: 7 Weeks of Render Farm Field Notes (38-Scene Study)
Rendering

What an RTX 5090 actually does once it is buried in a live render queue: 38 paired Blender Cycles scenes, a median 3.2x speedup, and the spread that median hides.

Richard Ta12 min read
Multi-GPU Scaling: What 1 vs 2 GPUs Actually Does for Rendering (2026 Benchmark)
Rendering

We measured 1x to 2x GPU scaling on a dual RTX 5090 machine across Cycles, Redshift, V-Ray and Octane, and why a second card rarely doubles render speed.

Thierry Marc12 min read
V-Ray 6 on a Cloud Render Farm: A Practical 2026 Guide
Rendering

V-Ray 6's render-time features — Enmesh, Chaos Scatter, V-Ray GPU — change how a scene behaves on a render farm. Here is how to set them up for the cloud.

Alice Harper16 min read