Tag: VFX
Showing all articles tagged with "VFX"

Ziva VFX vs Houdini: Simulation Tools and the Future of Character FX
Ziva VFX vs Houdini for character simulation — discontinuation impact, migration paths, and creature FX alternatives.

MoonRay Renderer: DreamWorks' Path to Open-Source Production Rendering
DreamWorks' open-source MoonRay renderer — XPU hybrid rendering, USD integration, and production pipeline comparison.

Best Render Farms for Houdini in 2026: A Practical Comparison
A hands-on comparison of Houdini render farms — pricing, simulation support, and what actually matters in production.
Cloud Rendering for Product Visualization and VFX: Engines, Hardware, and Farm Selection
Guide to cloud render farms for product viz and VFX studios — covering render engine workflows, GPU vs CPU choices, and managed farm evaluation criteria.

Nuke to Unreal Engine Pipeline: Complete Integration Guide 2026
Complete guide to integrating Nuke with Unreal Engine for virtual production and VFX compositing workflows.

10 Tricks for Better Houdini FLIP Fluid Simulations
Practical tricks from production FX artists for faster, more controllable FLIP fluid simulations in Houdini.

Why am I getting a “Collisions Limit Exceeded” error when using Pyro in Cinema 4D?
Fix Cinema 4D Pyro Collisions Limit Exceeded — GPU vs CPU simulation and VRAM optimization.