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Tag: VFX

Showing all articles tagged with "VFX"

Ziva VFX vs Houdini: Simulation Tools and the Future of Character FX
Technology

Ziva VFX vs Houdini for character simulation — discontinuation impact, migration paths, and creature FX alternatives.

Thierry Marc10 min read
MoonRay Renderer: DreamWorks' Path to Open-Source Production Rendering
Rendering

DreamWorks' open-source MoonRay renderer — XPU hybrid rendering, USD integration, and production pipeline comparison.

Thierry Marc11 min read
Best Render Farms for Houdini in 2026: A Practical Comparison
Cloud Rendering

A hands-on comparison of Houdini render farms — pricing, simulation support, and what actually matters in production.

Alice Harper15 min read
Cloud Rendering for Product Visualization and VFX: Engines, Hardware, and Farm Selection
Rendering

Guide to cloud render farms for product viz and VFX studios — covering render engine workflows, GPU vs CPU choices, and managed farm evaluation criteria.

Thierry Marc16 min read
Nuke to Unreal Engine Pipeline: Complete Integration Guide 2026
Technology

Complete guide to integrating Nuke with Unreal Engine for virtual production and VFX compositing workflows.

SuperRenders Farm Team10 min read
10 Tricks for Better Houdini FLIP Fluid Simulations
Rendering

Practical tricks from production FX artists for faster, more controllable FLIP fluid simulations in Houdini.

SuperRenders Farm Team10 min read
Why am I getting a “Collisions Limit Exceeded” error when using Pyro in Cinema 4D?
Rendering

Fix Cinema 4D Pyro Collisions Limit Exceeded — GPU vs CPU simulation and VRAM optimization.

SuperRenders Farm Team7 min read