Technology
Articles on GPU and CPU rendering technology — NVIDIA RTX, CUDA, VRAM, ray tracing, and cloud infrastructure powering Super Renders Farm.

Cavalry Motion Design Software: A Comprehensive Review for 2026
Our technical assessment of Cavalry as a procedural 2D animation and motion design tool—what it excels at, where it fits in production pipelines, and how it compares to After Effects and Houdini.

EXR-IO and Cryptomatte: A Compositing Guide for 3D Artists
Get more control in compositing with multi-layer EXR workflows and Cryptomatte object masking in Photoshop.

H.264 vs H.265: A Video Encoding Guide for 3D Artists
How to choose video encoding for 3D renders — H.264, H.265, AV1, and ProRes with practical settings.

V-Ray 7 for 3ds Max: New Features and Render Farm Setup
What V-Ray 7 brings to 3ds Max production — Enmesh, GPU improvements, and how to configure it for cloud rendering.

Real-Time Ray Tracing in Games: The Evolution from Quake to 2026
Real-time ray tracing evolution from Quake II RTX to 2026 — path tracing, DLSS, and convergence with offline rendering.

3D Rendering Software in 2026: Free and Paid Options Compared
A practical comparison of rendering software in 2026 covering pricing, SketchUp compatibility, GPU/CPU support, and real-world performance.

Modo End of Life: Migration Options for Modo Users in 2026
Modo discontinued — migration options to Blender, Maya, 3ds Max, Cinema 4D, and Houdini for Modo users.

Autodesk Indie License in 2026: Pricing, Eligibility, and What You Get
Complete guide to Autodesk Indie licensing in 2026 — pricing, eligibility rules, and what you get compared to standard subscriptions.

Nuke to Unreal Engine Pipeline: Complete Integration Guide 2026
Complete guide to integrating Nuke with Unreal Engine for virtual production and VFX compositing workflows.

Getting Started with GPU Rendering in Arnold
Arnold GPU rendering has matured into a real production option — here's how to set it up and what to expect on a farm.