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Real-Time Ray Tracing in Games: The Evolution from Quake to 2026

Real-Time Ray Tracing in Games: The Evolution from Quake to 2026

ByAlice Harper
Published Mar 21, 202613 min read

Overview

Real-time ray tracing evolution from Quake II RTX to 2026 — path tracing, DLSS, and convergence with offline rendering.

About Alice Harper

Blender and V-Ray specialist. Passionate about optimizing render workflows, sharing tips, and educating the 3D community to achieve photorealistic results faster.