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Architecture de render farm cross-country : WireGuard, BBR et cache SMB partagé

Architecture de render farm cross-country : WireGuard, BBR et cache SMB partagé

ByThierry Marc
Published 1 juin 202625 min read

Aperçu

Comment architecturer une render farm cross-country — WireGuard hub-and-spoke, TCP BBR pour routes ISP bruyantes, MSS clamping, cache SMB partagé, plus DNS+NTP internes sur un pare-feu ufw durci.

About Thierry Marc

3D Rendering Expert with over 10 years of experience in the industry. Specialized in Maya, Arnold, and high-end technical workflows for film and advertising.