Arnold + V-Ray + Redshift licensed nodes
Render with Maya's stock Arnold or swap to V-Ray, Redshift, or RenderMan — every engine you can launch from Maya is license-covered on our nodes. No license servers to plumb, no Multi-User Licenses to juggle.
Render Maya animation across 20,000+ CPU cores and a dedicated GPU fleet. V-Ray and Redshift license-covered, Arnold and Octane installed on every render node — since 2017.
Typical 10-second animation at 24fps: $8–$55.
Questions? Chat with our team — typical reply under 5 minutesUpload. Render. Download.
No remote desktop needed.
All render licenses are bundled — V-Ray, Corona, Arnold, Redshift, Octane, Cycles, plus all DCC apps. No license servers, no Multi-User Licenses, no per-seat fees. Render with our licenses.
Recent work from studios using our render farm.
Render with Maya's stock Arnold or swap to V-Ray, Redshift, or RenderMan — every engine you can launch from Maya is license-covered on our nodes. No license servers to plumb, no Multi-User Licenses to juggle.
Frame-parallel and bucket-parallel jobs scale across our 20,000+ CPU core fleet. Distributed rendering typically completes overnight workstation jobs in minutes — exact savings depend on scene complexity, sample count, and frame count. Run a free $25 test render to measure your specific scene's distributed render time vs. local.
We track Maya release cadence and keep plug-in surfaces current — Bifrost cache, MASH motion graphics, XGen interactive grooming, USD pipelines via mayaUsdPlugin all submit cleanly.
Standard tier base. Fast (2×) and Fastest (4×) tiers swap in larger pools when you need them. You only pay for the seconds the renderer is actually working — pre-render validation runs free.
Most submitted scenes have at least one issue our pre-render validation catches — broken external references, missing textures, bad output paths, or camera configuration errors. We surface these before render starts, so you don't pay for failed frames. For DCC plugin submissions (Maya, 3ds Max, Blender, C4D), validation runs locally before upload. For web-submitted scenes, it runs on our side before the job enters the render queue.
Every texture, proxy, and reference is verified reachable on the render node before the first sample fires.
Resolution, frame range, output path, and AOV stack are confirmed against your scene file — no surprise empty MultiPart EXR.
Engine licenses are confirmed on the assigned node before credits deduct. V-Ray, Redshift, Corona, Octane, Arnold all check pass / fail visibly.
Renderer version, plug-in versions, and required add-ons are matched against the node's installed stack. Mismatch → swap-to-compatible-node, not an error.
| Engine | Versions | Plug-in support | License model |
|---|---|---|---|
| Maya· this page | 2018 – 2026 | mayaUsdPlugin · Bifrost · MASH · XGen | Autodesk Flex (we cover) · Arnold node-locked · V-Ray bundledLicensed by Super Renders Farm · render with our licenses |
| 3ds Max | 2018 – 2026 | Forest Pack · RailClone · tyFlow · Phoenix FD | Autodesk Flex (we cover) · V-Ray bundled · Corona bundledLicensed by Super Renders Farm · render with our licenses |
| Blender | 3.6 LTS – 4.4 | Geometry Nodes · USD · Cycles X · Eevee Next | Open · V-Ray bundled · Octane bundledLicensed by Super Renders Farm · render with our licenses |
| Cinema 4D | R20 – 2025 | Redshift · MoGraph · X-Particles | Maxon One (we cover) · Redshift bundled · X-Particles bundledLicensed by Super Renders Farm · render with our licenses |
| V-Ray | 6.x · 7.x | VRayProxy · VRayDistance · VRayLightSelect | Chaos bundled · all hosts (Max, Maya, C4D, SketchUp, Rhino)Licensed by Super Renders Farm · render with our licenses |
| Arnold | 7.x | MtoA · MAXtoA · C4DtoA · HtoA · KtoA | Arnold Licensed Nodes (we operate) · Autodesk Flex (we cover)Licensed by Super Renders Farm · render with our licenses |
| Corona | 7 · 8 · 9 · 10 | CoronaProxy · CoronaScatter · CoronaPattern | Chaos bundled · Forest Pack pre-installedLicensed by Super Renders Farm · render with our licenses |
| Redshift | 3.0 – 3.6 | RSProxy · RSObject · RSLight · RSMaterialBlender | Maxon Authorized · all hosts (C4D, Maya, Max, Houdini, Blender)Licensed by Super Renders Farm · render with our licenses |
| Octane | 2022 · 2023 · 2024 · 2025 | C4D · Blender · 3ds Max · Maya · Houdini | Octane Licensed Nodes (we operate) · all hostsLicensed by Super Renders Farm · render with our licenses |
Don't see your version? Ping us via chat — typically resolved within a few business days.
“I use Maya and Arnold. Other similar services require you to have a Multi User License for Arnold, but this one doesn't. 3DCG data has a complex hierarchical structure, but with the application and plug-ins you can upload all that data together in two clicks. The rendering speed is very fast!”
Anonymized — country & studio type only, per privacy default.
Forest Pack + RailClone are pre-installed and license-covered (carry-forward from Brief #9; iToo partner verification pending).
Drag-and-drop scenes up to 200 GB. Resumable transfer over our BBRv3-tuned channel.
Pre-render validation flags asset paths, camera output, license reachability, scene-version compatibility before credits start.
Per-frame billing. Choose Standard, Fast, or Fastest tier. Live progress per frame.
Download finals or sync to your bucket. EXR, MP4, image sequence — your call.
Super Renders Farm supports Arnold, V-Ray, Redshift, and Octane for Maya projects. All renderer plugins are pre-installed and licensed on our infrastructure — you do not need to purchase or configure anything separately. Learn more about what a render farm is.
Upload your Maya project file (.ma or .mb) along with textures and referenced assets. Super Renders Farm distributes frames across multiple machines, rendering them in parallel. Finished frames are available for download as soon as each completes. Read our cloud rendering guide for more details.
CPU rendering (Arnold, V-Ray CPU) starts at $0.004 per GHz-hour. GPU rendering (Redshift, V-Ray GPU, Octane) starts at $0.003 per OctaneBench-hour. New accounts receive $25 in free trial credit to test with real scenes. See our render farm pricing guide for details.
Super Renders Farm provides a lightweight desktop application that handles scene packaging, upload, and download. It integrates with your Maya workflow so you can submit render jobs directly from your workstation.
Yes. You can render single frames, frame ranges, or complete animation sequences. The farm distributes frames across available machines, so a 500-frame sequence that takes days locally can finish in hours on the farm.