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V-Ray Cloud Rendering

V-Ray Cloud Render Farm

Render V-Ray scenes across 20,000+ CPU cores and our dedicated GPU fleet. V-Ray license-covered on every render node — since 2017.

Typical archviz still: $2–$7.

Questions? Chat with our team — typical reply under 5 minutes
20,000+ CPU coresV-Ray license-covered on every node since 2017Typical archviz still: $2–$7

Upload. Render. Download.

No remote desktop needed.

All render licenses are bundled — V-Ray, Corona, Arnold, Redshift, Octane, Cycles, plus all DCC apps. No license servers, no Multi-User Licenses, no per-seat fees. Render with our licenses.

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Render gallery

What artists ship with V-Ray on Super Renders Farm

Recent work from studios using our render farm.

View full portfolio
Why this farm

Why V-Ray artists choose Super Renders Farm

01

Authorized Chaos Render Partner

V-Ray licenses are covered on every CPU and GPU render node — formal Chaos Render Partner relationship. No floating license server, no Multi-User License to install. Render with our licenses.

02

V-Ray 6 / 7 across Max, Maya, C4D, SketchUp

Same V-Ray license, every host application. Cross-DCC consistency on materials, AOVs, frame-buffer tone-mapping. VRayLightSelect and Cryptomatte AOVs travel with the scene.

03

Bucket + progressive across thousands of cores

Bucket renders parallelize across our CPU pool; progressive renders scale across nodes when wired through V-Ray Standalone. Distributed Rendering (DR) is supported, but rarely needed at our pool size.

04

Per-frame billing from $0.004/GHz-hour

Standard tier; Fast (2×) and Fastest (4×) on the same V-Ray pool. Pre-render validation flags missing maps, broken VRayProxy paths, and unbaked irradiance caches before credits start.

Pre-render validation

Pre-render validation — every job, before credits run

Most submitted scenes have at least one issue our pre-render validation catches — broken external references, missing textures, bad output paths, or camera configuration errors. We surface these before render starts, so you don't pay for failed frames. For DCC plugin submissions (Maya, 3ds Max, Blender, C4D), validation runs locally before upload. For web-submitted scenes, it runs on our side before the job enters the render queue.

  1. Asset paths resolved

    Every texture, proxy, and reference is verified reachable on the render node before the first sample fires.

  2. Camera output set

    Resolution, frame range, output path, and AOV stack are confirmed against your scene file — no surprise empty MultiPart EXR.

  3. License reachability

    Engine licenses are confirmed on the assigned node before credits deduct. V-Ray, Redshift, Corona, Octane, Arnold all check pass / fail visibly.

  4. Scene compatibility

    Renderer version, plug-in versions, and required add-ons are matched against the node's installed stack. Mismatch → swap-to-compatible-node, not an error.

Compatibility

Engine version compatibility

EngineVersionsPlug-in supportLicense model
Maya2018 – 2026mayaUsdPlugin · Bifrost · MASH · XGenAutodesk Flex (we cover) · Arnold node-locked · V-Ray bundledLicensed by Super Renders Farm · render with our licenses
3ds Max2018 – 2026Forest Pack · RailClone · tyFlow · Phoenix FDAutodesk Flex (we cover) · V-Ray bundled · Corona bundledLicensed by Super Renders Farm · render with our licenses
Blender3.6 LTS – 4.4Geometry Nodes · USD · Cycles X · Eevee NextOpen · V-Ray bundled · Octane bundledLicensed by Super Renders Farm · render with our licenses
Cinema 4DR20 – 2025Redshift · MoGraph · X-ParticlesMaxon One (we cover) · Redshift bundled · X-Particles bundledLicensed by Super Renders Farm · render with our licenses
V-Ray· this page6.x · 7.xVRayProxy · VRayDistance · VRayLightSelectChaos bundled · all hosts (Max, Maya, C4D, SketchUp, Rhino)Licensed by Super Renders Farm · render with our licenses
Arnold7.xMtoA · MAXtoA · C4DtoA · HtoA · KtoAArnold Licensed Nodes (we operate) · Autodesk Flex (we cover)Licensed by Super Renders Farm · render with our licenses
Corona7 · 8 · 9 · 10CoronaProxy · CoronaScatter · CoronaPatternChaos bundled · Forest Pack pre-installedLicensed by Super Renders Farm · render with our licenses
Redshift3.0 – 3.6RSProxy · RSObject · RSLight · RSMaterialBlenderMaxon Authorized · all hosts (C4D, Maya, Max, Houdini, Blender)Licensed by Super Renders Farm · render with our licenses
Octane2022 · 2023 · 2024 · 2025C4D · Blender · 3ds Max · Maya · HoudiniOctane Licensed Nodes (we operate) · all hostsLicensed by Super Renders Farm · render with our licenses

Don't see your version? Ping us via chat — typically resolved within a few business days.

What artists tell us

What V-Ray artists tell us

I'm extremely satisfied with my experience using SuperRenders! Projects that would take hours on my own hardware were completed in just minutes, with flawless quality. It made a huge difference in meeting tight deadlines.

RN
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Studio user
Source · Public review · SaaSHub

Anonymized — country & studio type only, per privacy default.

Authorized partners + Licensed Nodes

Authorized partners + Licensed Nodes we operate

Authorized Maxon Render Partner
Cinema 4D · Redshift
Authorized Chaos Render Partner
V-Ray · Corona
AXYZ design — partner
anima · MetropoliX
Arnold Licensed Nodes — we operate
Octane Licensed Nodes — we operate

Forest Pack + RailClone are pre-installed and license-covered (carry-forward from Brief #9; iToo partner verification pending).

PricingV-Ray pricing — starts $0.004/GHz-hour (Standard tier)Standard tier rate. Fast (2×) and Fastest (4×) tiers available — see /pricing.
See full pricing →
How it works

From scene file to final frame in four steps

  1. 1

    Upload your project

    Drag-and-drop scenes up to 200 GB. Resumable transfer over our BBRv3-tuned channel.

  2. 2

    We validate your scene

    Pre-render validation flags asset paths, camera output, license reachability, scene-version compatibility before credits start.

  3. 3

    Submit your render job

    Per-frame billing. Choose Standard, Fast, or Fastest tier. Live progress per frame.

  4. 4

    Get your results

    Download finals or sync to your bucket. EXR, MP4, image sequence — your call.

V-Ray Standalone is available for headless submission. VRayProxy, VRayMesh, VRayDistance, and VRaySwitch nodes resolve through your asset paths. Irradiance cache and light cache are computed per scene and shared across frames. Cryptomatte (object/material/asset) and VRayLightSelect AOVs travel through to the EXR.

Frequently Asked Questions

They Trust Us

Motion Adrenaline logo
Soramitsu logo
Rove Concepts logo
Insomnia Production logo
Shifting Media logo
Lionstar Films logo
Image Foundry logo
Domus Arquitetura logo
Neorama logo
YouSee Studio logo
Imminent Studio logo
Waterlemon Studios logo
One Knot One logo
Industrial 3D logo
Raf Grassetti logo
Archigraph logo
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Multi-engine workflows? See our Pricing →