Authorized Chaos Render Partner
V-Ray licenses are covered on every CPU and GPU render node — formal Chaos Render Partner relationship. No floating license server, no Multi-User License to install. Render with our licenses.
Render V-Ray scenes across 20,000+ CPU cores and our dedicated GPU fleet. V-Ray license-covered on every render node — since 2017.
Typical archviz still: $2–$7.
Questions? Chat with our team — typical reply under 5 minutesUpload. Render. Download.
No remote desktop needed.
All render licenses are bundled — V-Ray, Corona, Arnold, Redshift, Octane, Cycles, plus all DCC apps. No license servers, no Multi-User Licenses, no per-seat fees. Render with our licenses.
Recent work from studios using our render farm.
V-Ray licenses are covered on every CPU and GPU render node — formal Chaos Render Partner relationship. No floating license server, no Multi-User License to install. Render with our licenses.
Same V-Ray license, every host application. Cross-DCC consistency on materials, AOVs, frame-buffer tone-mapping. VRayLightSelect and Cryptomatte AOVs travel with the scene.
Bucket renders parallelize across our CPU pool; progressive renders scale across nodes when wired through V-Ray Standalone. Distributed Rendering (DR) is supported, but rarely needed at our pool size.
Standard tier; Fast (2×) and Fastest (4×) on the same V-Ray pool. Pre-render validation flags missing maps, broken VRayProxy paths, and unbaked irradiance caches before credits start.
Most submitted scenes have at least one issue our pre-render validation catches — broken external references, missing textures, bad output paths, or camera configuration errors. We surface these before render starts, so you don't pay for failed frames. For DCC plugin submissions (Maya, 3ds Max, Blender, C4D), validation runs locally before upload. For web-submitted scenes, it runs on our side before the job enters the render queue.
Every texture, proxy, and reference is verified reachable on the render node before the first sample fires.
Resolution, frame range, output path, and AOV stack are confirmed against your scene file — no surprise empty MultiPart EXR.
Engine licenses are confirmed on the assigned node before credits deduct. V-Ray, Redshift, Corona, Octane, Arnold all check pass / fail visibly.
Renderer version, plug-in versions, and required add-ons are matched against the node's installed stack. Mismatch → swap-to-compatible-node, not an error.
| Engine | Versions | Plug-in support | License model |
|---|---|---|---|
| Maya | 2018 – 2026 | mayaUsdPlugin · Bifrost · MASH · XGen | Autodesk Flex (we cover) · Arnold node-locked · V-Ray bundledLicensed by Super Renders Farm · render with our licenses |
| 3ds Max | 2018 – 2026 | Forest Pack · RailClone · tyFlow · Phoenix FD | Autodesk Flex (we cover) · V-Ray bundled · Corona bundledLicensed by Super Renders Farm · render with our licenses |
| Blender | 3.6 LTS – 4.4 | Geometry Nodes · USD · Cycles X · Eevee Next | Open · V-Ray bundled · Octane bundledLicensed by Super Renders Farm · render with our licenses |
| Cinema 4D | R20 – 2025 | Redshift · MoGraph · X-Particles | Maxon One (we cover) · Redshift bundled · X-Particles bundledLicensed by Super Renders Farm · render with our licenses |
| V-Ray· this page | 6.x · 7.x | VRayProxy · VRayDistance · VRayLightSelect | Chaos bundled · all hosts (Max, Maya, C4D, SketchUp, Rhino)Licensed by Super Renders Farm · render with our licenses |
| Arnold | 7.x | MtoA · MAXtoA · C4DtoA · HtoA · KtoA | Arnold Licensed Nodes (we operate) · Autodesk Flex (we cover)Licensed by Super Renders Farm · render with our licenses |
| Corona | 7 · 8 · 9 · 10 | CoronaProxy · CoronaScatter · CoronaPattern | Chaos bundled · Forest Pack pre-installedLicensed by Super Renders Farm · render with our licenses |
| Redshift | 3.0 – 3.6 | RSProxy · RSObject · RSLight · RSMaterialBlender | Maxon Authorized · all hosts (C4D, Maya, Max, Houdini, Blender)Licensed by Super Renders Farm · render with our licenses |
| Octane | 2022 · 2023 · 2024 · 2025 | C4D · Blender · 3ds Max · Maya · Houdini | Octane Licensed Nodes (we operate) · all hostsLicensed by Super Renders Farm · render with our licenses |
Don't see your version? Ping us via chat — typically resolved within a few business days.
“I'm extremely satisfied with my experience using SuperRenders! Projects that would take hours on my own hardware were completed in just minutes, with flawless quality. It made a huge difference in meeting tight deadlines.”
Anonymized — country & studio type only, per privacy default.
Forest Pack + RailClone are pre-installed and license-covered (carry-forward from Brief #9; iToo partner verification pending).
Drag-and-drop scenes up to 200 GB. Resumable transfer over our BBRv3-tuned channel.
Pre-render validation flags asset paths, camera output, license reachability, scene-version compatibility before credits start.
Per-frame billing. Choose Standard, Fast, or Fastest tier. Live progress per frame.
Download finals or sync to your bucket. EXR, MP4, image sequence — your call.
Yes. Super Renders Farm is listed as an official Chaos Group render partner at chaos.com/render-farms. This means we maintain direct compatibility with all V-Ray releases and Chaos has verified our infrastructure for cloud rendering.
Yes. CPU rendering runs on 20,000+ Xeon cores (up to 256 GB RAM per node), and GPU rendering runs on NVIDIA RTX 5090 cards with 32 GB VRAM. You can choose CPU, GPU, or hybrid mode when submitting your job.
No. All V-Ray licenses are included in the render cost. Super Renders Farm handles licensing on our infrastructure — you just upload your scene file and render.
We support V-Ray for 3ds Max, Maya, Cinema 4D, SketchUp, and Houdini. All major V-Ray versions are available, and you can specify your exact version during job submission.
There are two methods: use our submission plugin (available for 3ds Max and Maya) for one-click rendering directly from your 3D software, or upload your packaged scene file through SuperRenders Spaces on our website. Both methods are fully managed — we handle software setup, plugin dependencies, and node allocation. See our getting started guide for a step-by-step walkthrough.
CPU rendering starts at $0.004 per GHz-hour and GPU rendering at $0.003 per OctaneBench-hour. There are no subscriptions or contracts — you pay only for the compute time your job uses. New users receive $25 in free trial credits, and volume discounts of up to 40% are available.