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GPU Cloud Rendering

GPU Cloud Render Farm

Render across our RTX 5090 and RTX 4090 GPU fleet, with Redshift, Octane, V-Ray GPU and Cycles supported. Redshift and V-Ray GPU license-covered, Octane and Cycles installed on every render node — since 2017.

Typical project: $5–$20.

Questions? Chat with our team — typical reply under 5 minutes
RTX 5090 + RTX 4090 GPU fleetRedshift + V-Ray GPU license-coveredOctane + Cycles installedTypical project: $5–$20

Upload. Render. Download.

No remote desktop needed.

All render licenses are bundled — V-Ray, Corona, Arnold, Redshift, Octane, Cycles, plus all DCC apps. No license servers, no Multi-User Licenses, no per-seat fees. Render with our licenses.

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Why this farm

Why GPU artists choose Super Renders Farm

01

Octane + Redshift Licensed Nodes — every GPU node

Octane and Redshift licenses are operated on every GPU render node. For Octane we are not an OTOY partner — these are licensed nodes we operate. For Redshift we hold the formal Authorized Maxon Render Partner relationship. Either way: you render with our licenses, no License Manager required on your side.

02

GPU fleet — NVIDIA RTX 5090, 32 GB VRAM

Our GPU fleet runs RTX 5090 cards with 32 GB VRAM each. Out-of-core texturing handles oversize scenes; multi-GPU per node scales bucket and frame parallelism on demanding shots. Cycles GPU and Eevee Next jobs share the same fleet.

03

Octane + Redshift across C4D, Maya, Max, Blender, Houdini

Same GPU pool serves whichever DCC plug-in you launch from. ORBX export ingests cleanly for Octane; RSProxy and RSObject reference loading resolves through asset paths for Redshift. Spectral kernels, AI denoiser, AOV stack, and Cryptomatte all travel with the scene.

04

GPU billing from $0.003/OctaneBench-hour

Standard tier base. Octane is the literal benchmark unit here — we meter against OctaneBench-hours, not wall-clock, so a card that's 2× faster bills 2× less for the same scene, not 2× more.

Pre-render validation

Pre-render validation — every job, before credits run

Most submitted scenes have at least one issue our pre-render validation catches — broken external references, missing textures, bad output paths, or camera configuration errors. We surface these before render starts, so you don't pay for failed frames. For DCC plugin submissions (Maya, 3ds Max, Blender, C4D), validation runs locally before upload. For web-submitted scenes, it runs on our side before the job enters the render queue.

  1. Asset paths resolved

    Every texture, proxy, and reference is verified reachable on the render node before the first sample fires.

  2. Camera output set

    Resolution, frame range, output path, and AOV stack are confirmed against your scene file — no surprise empty MultiPart EXR.

  3. License reachability

    Engine licenses are confirmed on the assigned node before credits deduct. V-Ray, Redshift, Corona, Octane, Arnold all check pass / fail visibly.

  4. Scene compatibility

    Renderer version, plug-in versions, and required add-ons are matched against the node's installed stack. Mismatch → swap-to-compatible-node, not an error.

Compatibility

Engine version compatibility

EngineVersionsPlug-in supportLicense model
Maya2018 – 2026mayaUsdPlugin · Bifrost · MASH · XGenAutodesk Flex (we cover) · Arnold node-locked · V-Ray bundledLicensed by Super Renders Farm · render with our licenses
3ds Max2018 – 2026Forest Pack · RailClone · tyFlow · Phoenix FDAutodesk Flex (we cover) · V-Ray bundled · Corona bundledLicensed by Super Renders Farm · render with our licenses
Blender3.6 LTS – 4.4Geometry Nodes · USD · Cycles X · Eevee NextOpen · V-Ray bundled · Octane bundledLicensed by Super Renders Farm · render with our licenses
Cinema 4DR20 – 2025Redshift · MoGraph · X-ParticlesMaxon One (we cover) · Redshift bundled · X-Particles bundledLicensed by Super Renders Farm · render with our licenses
V-Ray6.x · 7.xVRayProxy · VRayDistance · VRayLightSelectChaos bundled · all hosts (Max, Maya, C4D, SketchUp, Rhino)Licensed by Super Renders Farm · render with our licenses
Arnold7.xMtoA · MAXtoA · C4DtoA · HtoA · KtoAArnold Licensed Nodes (we operate) · Autodesk Flex (we cover)Licensed by Super Renders Farm · render with our licenses
Corona7 · 8 · 9 · 10CoronaProxy · CoronaScatter · CoronaPatternChaos bundled · Forest Pack pre-installedLicensed by Super Renders Farm · render with our licenses
Redshift3.0 – 3.6RSProxy · RSObject · RSLight · RSMaterialBlenderMaxon Authorized · all hosts (C4D, Maya, Max, Houdini, Blender)Licensed by Super Renders Farm · render with our licenses
Octane· this page2022 · 2023 · 2024 · 2025C4D · Blender · 3ds Max · Maya · HoudiniOctane Licensed Nodes (we operate) · all hostsLicensed by Super Renders Farm · render with our licenses

Don't see your version? Ping us via chat — typically resolved within a few business days.

What artists tell us

What GPU artists tell us

Cool, other side of the world. At the heart of the GPU farm. Thanks for your help and patience with me.

US
United States
Creative agency
Source · Crisp chat transcript · 2026-01

Anonymized — country & studio type only, per privacy default.

Authorized partners + Licensed Nodes

Authorized partners + Licensed Nodes we operate

Authorized Maxon Render Partner
Cinema 4D · Redshift
Authorized Chaos Render Partner
V-Ray · Corona
AXYZ design — partner
anima · MetropoliX
Arnold Licensed Nodes — we operate
Octane Licensed Nodes — we operate

Forest Pack + RailClone are pre-installed and license-covered (carry-forward from Brief #9; iToo partner verification pending).

PricingGPU pricing — starts $0.003/OctaneBench-hour (Standard tier)Standard tier rate. Fast (2×) and Fastest (4×) tiers available — see /pricing.
See full pricing →
How it works

From scene file to final frame in four steps

  1. 1

    Upload your project

    Drag-and-drop scenes up to 200 GB. Resumable transfer over our BBRv3-tuned channel.

  2. 2

    We validate your scene

    Pre-render validation flags asset paths, camera output, license reachability, scene-version compatibility before credits start.

  3. 3

    Submit your render job

    Per-frame billing. Choose Standard, Fast, or Fastest tier. Live progress per frame.

  4. 4

    Get your results

    Download finals or sync to your bucket. EXR, MP4, image sequence — your call.

Octane spectral kernels (path tracing, info channel, direct lighting) all run as authored — AI denoiser, AI upscaler, and the spectral light kernel run on the render node. ORBX scene exports load fastest; .ocs files work fine. For Redshift, IPR settings (denoiser choice, sampling, ray cutoff thresholds) persist through to final render; RSProxy and RSObject reference loading resolves through asset-path overrides. Multi-GPU bucket rendering on a single node is enabled by default; you can pin to N cards per job if a scene's VRAM fit needs it.

Frequently Asked Questions

They Trust Us

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Multi-engine workflows? See our Pricing →