Authorized Maxon Render Partner
Cinema 4D and Redshift are first-class citizens here — we hold the formal Authorized Maxon Render Partner relationship. Redshift licenses are covered on every GPU node; you don't ship an RLM file.
Render Cinema 4D across 20,000+ CPU cores and our RTX 5090 + RTX 4090 GPU fleet. V-Ray and Redshift license-covered, Corona and Arnold installed on every render node — since 2017.
Typical project: $5–$20.
Questions? Chat with our team — typical reply under 5 minutesUpload. Render. Download.
No remote desktop needed.
All render licenses are bundled — V-Ray, Corona, Arnold, Redshift, Octane, Cycles, plus all DCC apps. No license servers, no Multi-User Licenses, no per-seat fees. Render with our licenses.
Cinema 4D and Redshift are first-class citizens here — we hold the formal Authorized Maxon Render Partner relationship. Redshift licenses are covered on every GPU node; you don't ship an RLM file.
MoGraph cloners with effectors evaluate on each render node. Fields drive variation per frame as authored. Character rigs (advanced or stock) bake out cleanly through our pre-render validation.
Older S22 / R23 scenes submit fine. Modern 2024+ scenes with the latest Redshift IPR settings travel with their .c4d. We also accept .fbx and .alembic round-trips when you need them.
Redshift jobs run on our GPU fleet — RTX 5090, 32 GB VRAM. Standard tier base; Fastest tier (4×) for the same job swaps in a larger pool when a client deadline collapses.
Most submitted scenes have at least one issue our pre-render validation catches — broken external references, missing textures, bad output paths, or camera configuration errors. We surface these before render starts, so you don't pay for failed frames. For DCC plugin submissions (Maya, 3ds Max, Blender, C4D), validation runs locally before upload. For web-submitted scenes, it runs on our side before the job enters the render queue.
Every texture, proxy, and reference is verified reachable on the render node before the first sample fires.
Resolution, frame range, output path, and AOV stack are confirmed against your scene file — no surprise empty MultiPart EXR.
Engine licenses are confirmed on the assigned node before credits deduct. V-Ray, Redshift, Corona, Octane, Arnold all check pass / fail visibly.
Renderer version, plug-in versions, and required add-ons are matched against the node's installed stack. Mismatch → swap-to-compatible-node, not an error.
| Engine | Versions | Plug-in support | License model |
|---|---|---|---|
| Maya | 2018 – 2026 | mayaUsdPlugin · Bifrost · MASH · XGen | Autodesk Flex (we cover) · Arnold node-locked · V-Ray bundledLicensed by Super Renders Farm · render with our licenses |
| 3ds Max | 2018 – 2026 | Forest Pack · RailClone · tyFlow · Phoenix FD | Autodesk Flex (we cover) · V-Ray bundled · Corona bundledLicensed by Super Renders Farm · render with our licenses |
| Blender | 3.6 LTS – 4.4 | Geometry Nodes · USD · Cycles X · Eevee Next | Open · V-Ray bundled · Octane bundledLicensed by Super Renders Farm · render with our licenses |
| Cinema 4D· this page | R20 – 2025 | Redshift · MoGraph · X-Particles | Maxon One (we cover) · Redshift bundled · X-Particles bundledLicensed by Super Renders Farm · render with our licenses |
| V-Ray | 6.x · 7.x | VRayProxy · VRayDistance · VRayLightSelect | Chaos bundled · all hosts (Max, Maya, C4D, SketchUp, Rhino)Licensed by Super Renders Farm · render with our licenses |
| Arnold | 7.x | MtoA · MAXtoA · C4DtoA · HtoA · KtoA | Arnold Licensed Nodes (we operate) · Autodesk Flex (we cover)Licensed by Super Renders Farm · render with our licenses |
| Corona | 7 · 8 · 9 · 10 | CoronaProxy · CoronaScatter · CoronaPattern | Chaos bundled · Forest Pack pre-installedLicensed by Super Renders Farm · render with our licenses |
| Redshift | 3.0 – 3.6 | RSProxy · RSObject · RSLight · RSMaterialBlender | Maxon Authorized · all hosts (C4D, Maya, Max, Houdini, Blender)Licensed by Super Renders Farm · render with our licenses |
| Octane | 2022 · 2023 · 2024 · 2025 | C4D · Blender · 3ds Max · Maya · Houdini | Octane Licensed Nodes (we operate) · all hostsLicensed by Super Renders Farm · render with our licenses |
| Houdini | 20.0 · 20.5 · 21.0 | Karma · Karma XPU · Mantra · Redshift · Octane · Arnold · V-Ray for Houdini | Render-only utilization · Apprentice · Indie · FX · CommercialLicensed by Super Renders Farm · render with our licenses |
| After Effects | 2024 · 2025 · 2026 | Element 3D · Trapcode Suite · Red Giant Universe · Optical Flares · Sapphire · Magic Bullet · Stardust · Plexus | Adobe Render-Only License · plugin licenses pre-installed (BYO for Tier 3)Licensed by Super Renders Farm · render with our licenses |
Don't see your version? Ping us via chat — typically resolved within a few business days.
“SuperRenders has been a lifesaver for my workflow. They are one of the few render farms that fully accommodate Cinema4D files using the Corona Renderer, which many others still do not support.”
Anonymized — country & studio type only, per privacy default.
Forest Pack + RailClone are pre-installed and license-covered (carry-forward from Brief #9; iToo partner verification pending).
Drag-and-drop scenes up to 200 GB. Resumable transfer over our BBRv3-tuned channel.
Pre-render validation flags asset paths, camera output, license reachability, scene-version compatibility before credits start.
Per-frame billing. Choose Standard, Fast, or Fastest tier. Live progress per frame.
Download finals or sync to your bucket. EXR, MP4, image sequence — your call.
Yes. Super Renders Farm is listed as an official Maxon render partner at maxon.net/partners. This means we maintain direct compatibility with the latest Cinema 4D and Redshift releases, and Maxon has verified our infrastructure meets their standards for cloud rendering.
Super Renders Farm supports Redshift, Arnold, Octane, V-Ray, and Corona for Cinema 4D projects. All render engine licenses are included with your render credits — no separate license purchase required.
No. Super Renders Farm is a fully managed render farm. We handle all Cinema 4D installations, render engine setup, and plugin configurations. Upload your .c4d project file and we take care of the rest.
Our GPU render nodes are equipped with NVIDIA RTX 5090 cards with 32GB GDDR7 VRAM. This provides enough memory for complex scenes with heavy textures, displacement maps, and volumetrics in Redshift.
Yes. Cinema 4D with Redshift is one of our most popular rendering combinations. We provide officially licensed Redshift installations on multi-GPU nodes, so you can render GPU-accelerated scenes without purchasing additional Redshift licenses.
Render time depends on scene complexity, resolution, and render engine. As a reference, a typical archviz interior at 4K resolution with V-Ray renders in 5–15 minutes on our infrastructure, compared to 1–3 hours on a single workstation. You can run a test render with our free $25 starting credits.
Yes. We support major Cinema 4D plugins including X-Particles, TurbulenceFD, Forester, and RealFlow. If your project uses a plugin we haven't pre-installed, our team will configure it before your render starts.
Download our desktop application, open your C4D project, click "Submit Job," and the app packages your scene with all textures and assets automatically. After upload, rendering starts within minutes and you receive a notification when frames are ready to download.
Yes. We support Cinema 4D's full MoGraph toolset — Cloner, Effector, MoInstance, Voronoi Fracture — across all render engines including Redshift, Arnold, and V-Ray. Motion design projects with heavy instancing and dynamics benefit significantly from farm rendering because hundreds of machines process frames in parallel, turning hours of local rendering into minutes.
No. Super Renders Farm pools Redshift licenses on the farm — you submit the scene and the engine is licensed on our side for the duration of the render. This also applies to Octane, V-Ray, Corona, and Arnold. You keep your local workstation license free for your own workstation.
You do not need Team Render to distribute Cinema 4D work on Super Renders Farm. Team Render is Maxon's built-in peer-to-peer distribution for small local networks; the farm uses its own render manager to distribute frames across hundreds of nodes, which scales differently. Scenes authored for Team Render render normally — no configuration change required.
Yes. SuperRenders Spaces preserves MoGraph caches, Pyro simulations, X-Particles and TurbulenceFD caches end-to-end — the farm does not regenerate caches per-frame, which would risk frame-to-frame visual drift on broadcast work. There is no small per-job cache limit; project folders in the tens of gigabytes are routine.
Super Renders Farm tracks current Cinema 4D versions — including Cinema 4D 2024, 2025, and 2026 — alongside older R-series builds kept live for studios on long-running projects. If your scene uses a specific point release, you can set it on job submission and the render node will match.