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3ds Max Cloud Rendering

3ds Max Cloud Render Farm

Render 3ds Max scenes across 20,000+ CPU cores and our dedicated GPU fleet. V-Ray and Redshift license-covered, Corona and Arnold installed on every render node — since 2017.

Typical archviz still: $2–$7.

Questions? Chat with our team — typical reply under 5 minutes
20,000+ CPU coresV-Ray + Redshift license-coveredCorona + Arnold installedTypical archviz still: $2–$7

Upload. Render. Download.

No remote desktop needed.

All render licenses are bundled — V-Ray, Corona, Arnold, Redshift, Octane, Cycles, plus all DCC apps. No license servers, no Multi-User Licenses, no per-seat fees. Render with our licenses.

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Render gallery

What artists ship with 3ds Max on Super Renders Farm

Recent work from studios using our render farm.

View full portfolio
Why this farm

Why 3ds Max artists choose Super Renders Farm

01

V-Ray + Corona + Arnold licensed nodes

Bundled licenses for the engines 3ds Max users actually ship with. Forest Pack and RailClone are pre-installed and license-covered (not a per-job activation), so scatter-heavy archviz scenes submit without a custom DCC step.

02

Dual Intel Xeon E5-2699 V4 nodes, 96–256 GB RAM

Built for the displacement-heavy V-Ray scenes 3ds Max studios actually run. Texture-paged and proxy-heavy scenes load comfortably into RAM; bucket renders scale across thousands of cores.

03

3ds Max 2018 → 2026 with State Sets, Scene States

We follow the Autodesk release cadence. State Sets, Scene States, Render Element Configurations, and the V-Ray frame buffer LUT/exposure stack travel with your scene file.

04

Per-frame billing from $0.004/GHz-hour

Standard tier base. Pre-render validation reads your asset paths, missing-map list, and render-element setup before credits start — you see the cost preview, not a surprise.

Pre-render validation

Pre-render validation — every job, before credits run

Most submitted scenes have at least one issue our pre-render validation catches — broken external references, missing textures, bad output paths, or camera configuration errors. We surface these before render starts, so you don't pay for failed frames. For DCC plugin submissions (Maya, 3ds Max, Blender, C4D), validation runs locally before upload. For web-submitted scenes, it runs on our side before the job enters the render queue.

  1. Asset paths resolved

    Every texture, proxy, and reference is verified reachable on the render node before the first sample fires.

  2. Camera output set

    Resolution, frame range, output path, and AOV stack are confirmed against your scene file — no surprise empty MultiPart EXR.

  3. License reachability

    Engine licenses are confirmed on the assigned node before credits deduct. V-Ray, Redshift, Corona, Octane, Arnold all check pass / fail visibly.

  4. Scene compatibility

    Renderer version, plug-in versions, and required add-ons are matched against the node's installed stack. Mismatch → swap-to-compatible-node, not an error.

Compatibility

Engine version compatibility

EngineVersionsPlug-in supportLicense model
Maya2018 – 2026mayaUsdPlugin · Bifrost · MASH · XGenAutodesk Flex (we cover) · Arnold node-locked · V-Ray bundledLicensed by Super Renders Farm · render with our licenses
3ds Max· this page2018 – 2026Forest Pack · RailClone · tyFlow · Phoenix FDAutodesk Flex (we cover) · V-Ray bundled · Corona bundledLicensed by Super Renders Farm · render with our licenses
Blender3.6 LTS – 4.4Geometry Nodes · USD · Cycles X · Eevee NextOpen · V-Ray bundled · Octane bundledLicensed by Super Renders Farm · render with our licenses
Cinema 4DR20 – 2025Redshift · MoGraph · X-ParticlesMaxon One (we cover) · Redshift bundled · X-Particles bundledLicensed by Super Renders Farm · render with our licenses
V-Ray6.x · 7.xVRayProxy · VRayDistance · VRayLightSelectChaos bundled · all hosts (Max, Maya, C4D, SketchUp, Rhino)Licensed by Super Renders Farm · render with our licenses
Arnold7.xMtoA · MAXtoA · C4DtoA · HtoA · KtoAArnold Licensed Nodes (we operate) · Autodesk Flex (we cover)Licensed by Super Renders Farm · render with our licenses
Corona7 · 8 · 9 · 10CoronaProxy · CoronaScatter · CoronaPatternChaos bundled · Forest Pack pre-installedLicensed by Super Renders Farm · render with our licenses
Redshift3.0 – 3.6RSProxy · RSObject · RSLight · RSMaterialBlenderMaxon Authorized · all hosts (C4D, Maya, Max, Houdini, Blender)Licensed by Super Renders Farm · render with our licenses
Octane2022 · 2023 · 2024 · 2025C4D · Blender · 3ds Max · Maya · HoudiniOctane Licensed Nodes (we operate) · all hostsLicensed by Super Renders Farm · render with our licenses
Houdini20.0 · 20.5 · 21.0Karma · Karma XPU · Mantra · Redshift · Octane · Arnold · V-Ray for HoudiniRender-only utilization · Apprentice · Indie · FX · CommercialLicensed by Super Renders Farm · render with our licenses
After Effects2024 · 2025 · 2026Element 3D · Trapcode Suite · Red Giant Universe · Optical Flares · Sapphire · Magic Bullet · Stardust · PlexusAdobe Render-Only License · plugin licenses pre-installed (BYO for Tier 3)Licensed by Super Renders Farm · render with our licenses

Don't see your version? Ping us via chat — typically resolved within a few business days.

What artists tell us

What 3ds Max artists tell us

The app for 3ds max is awesome! Direct send from Max to the farm. Simple, fast.

RN
Region not confirmed
Independent 3D artist
Source · Public review · SaaSHub

Anonymized — country & studio type only, per privacy default.

Authorized partners + Licensed Nodes

Authorized partners + Licensed Nodes we operate

Authorized Maxon Render Partner
Cinema 4D · Redshift
Authorized Chaos Render Partner
V-Ray · Corona
AXYZ design — partner
anima · MetropoliX
Arnold Licensed Nodes — we operate
Octane Licensed Nodes — we operate

Forest Pack + RailClone are pre-installed and license-covered (carry-forward from Brief #9; iToo partner verification pending).

Pricing3ds Max pricing — starts $0.004/GHz-hour (Standard tier)Standard tier rate. Fast (2×) and Fastest (4×) tiers available — see /pricing.
See full pricing →
How it works

From scene file to final frame in four steps

  1. 1

    Upload your project

    Drag-and-drop scenes up to 200 GB. Resumable transfer over our BBRv3-tuned channel.

  2. 2

    We validate your scene

    Pre-render validation flags asset paths, camera output, license reachability, scene-version compatibility before credits start.

  3. 3

    Submit your render job

    Per-frame billing. Choose Standard, Fast, or Fastest tier. Live progress per frame.

  4. 4

    Get your results

    Download finals or sync to your bucket. EXR, MP4, image sequence — your call.

Forest Pack scatters and RailClone arrays are evaluated live on the render node — no need to bake to mesh or proxy. tyFlow caches are shipped per-frame, Phoenix FD caches are ingested as VDB. The V-Ray frame buffer's LUT, exposure, and color-mapping settings all travel with the scene; we don't strip them on submit.

Frequently Asked Questions

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Multi-engine workflows? See our Pricing →