
High-performance Render Farm for 3ds Max
3ds Max, an industry leader, serves as a powerful GPU and CPU-accelerated renderer, designed to meet the intricate demands of high-end rendering. Super Renders Farm is a dedicated V-Ray render farm and supports all major 3ds Max engines including Corona, Arnold, Redshift, and Octane.
As a fully managed cloud rendering service, Super Renders Farm handles all software installation and licensing — no remote desktop required. For architectural visualization projects, our 3ds Max pipeline handles Forest Pack, RailClone, and high-polygon scenes out of the box.
HOW TO USE 3DS MAX WITH SUPER RENDER FARM
Supported Engines & Plugins
We have supported 3ds Max version from 2015 to the latest
Engines

V-Ray
V-Ray 6

V-Ray GPU
V-Ray 6

Arnold
MaxtoA 5

Arnold GPU
MaxtoA 4

Corona
Corona Renderer 10

Redshift
Redshift 3
Plugins
- •AXYZ Anima 5.1.1
- •AfterBurn 4.2.2
- •AvizStudio Atiles 2.52
- •Bercon Maps 3.4
- •CityTraffic 2.03
- •Clone 2.4
- •ColorCorrect 3.4.134
- •Craft Director Studio 19.1
- •Forest Pack Pro 7
- •FumeFX 5.0.6
- •GrowFX 2.0
- •iToo RailClone Pro 5
- •MultiScatter 1.0.91
- •Phoenix FD 5
- •Quad Chamfer 1.16
- •SigerNoise 1.0.6
- •tyFlow
- •V-Ray Enmesh
- •WallWorm
Forest Pack & RailClone Support
We maintain current versions of iToo Software's Forest Pack and RailClone on all render nodes. Both plugins are fully licensed and pre-configured — you don't need to install or manage them.
Our submission app handles the technical complexity that makes these plugins challenging on distributed rendering setups:
- Automatic asset collection — Forest Pack libraries, RailClone geometry, proxy files, and custom textures are gathered during submission. No manual file packaging required.
- Path resolution — the app remaps local drive paths (C:\, D:\) to network-accessible UNC paths that all render nodes can reach. This prevents the "missing proxy" errors common in distributed Forest Pack setups.
- Version matching — our system detects your installed Forest Pack and RailClone versions and routes your job to nodes running the same build. Even minor version mismatches (e.g., 8.1.1 vs 8.1.2) can cause silent failures in distributed rendering.
For scenes using Forest Pack scatter with high instance counts, our render nodes carry 96–256 GB RAM — enough headroom for dense vegetation scenes that would exceed a typical workstation's memory.
For a deep dive into common Forest Pack bottlenecks and how to resolve them on a render farm, see our Forest Pack optimization guide.
Outstanding Features
Render easily with unique features
Machine Personalization
Customize software versions, render engines, and plugins to perfectly match your project requirements.
Seamless Integration
One-click rendering directly from your 3D software with our integrated submission plugin.
High-Performance Systems
20,000+ CPU cores (dual Xeon, up to 256 GB RAM) with NVIDIA RTX 5090 GPUs (32 GB VRAM).
Affordable Pricing
Starting at $0.004/GHz-hour for CPU and $0.003/OctaneBench-hour for GPU rendering.
How it works ?
4 easy steps to render projects from our website
Upload projects
Drag and drop to upload your project file or select from your browser. Make sure that you have packaged the project before uploading to avoid missing any files.
Drag and drop to upload your project file or select from your browser. Make sure that you have packaged the project before uploading to avoid missing any files.
Need help getting started?
Check out our comprehensive guides and tutorials
Render Farm Specs
We provide a wide range of customized services
CPU MACHINES
3000+ XEON Servers 32-cores & 64-cores 96GB - 1TB RAM
GPU MACHINES
NVIDIA RTX 5090 Graphics Card 32GB VRAM
NETWORK
CISCO Switch with 720GB/s backplane 20Gb/s connections to Storage Servers
TRANSFERS
Built in File Catalyst UDP data transfers 400Mb/s, expandable to 10Gb/s Internet
STORAGE
Sandisk Fusion IO Solid State Storage 50TB Capacity 20GB/s Lan connection
Render Farm Pricing
We provide a wide range of customized services designed to cater to your specific requirements.
CPU Rendering
GPU Rendering
Large Project
Frequently Asked Questions
Upload your 3ds Max scene through our desktop app — it automatically detects Forest Pack dependencies, collects proxy files and custom libraries, and remaps local drive paths to network-accessible paths on the farm. For a full walkthrough covering plugin versions, asset collection, and common pitfalls, see our Forest Pack and RailClone cloud render farm guide.
Missing vegetation usually comes from unresolved proxy paths or Forest Pack version mismatches between your workstation and the farm. Our submission app handles path remapping and version matching automatically, but if you're seeing issues, check that all custom proxy files are saved within your project folder before submitting. Our Forest Pack and RailClone render farm guide covers troubleshooting steps in detail.
We support 3ds Max 2020 through 2026 on all render nodes. The submission app detects your installed version and routes your job to nodes running the same build, so there are no compatibility issues between your workstation and the farm.
We support V-Ray (including V-Ray 6 and V-Ray Next), Corona (Corona 12), Arnold (CPU and GPU), Redshift, and Octane for 3ds Max projects. All render engine licenses are included — you don't need to purchase or configure separate licenses.
Yes. We maintain current licensed versions of Forest Pack Pro, RailClone Pro, Phoenix FD, Tyflow, and other common 3ds Max plugins on all render nodes. The submission app automatically collects plugin-dependent assets during upload, so no manual plugin installation or file packaging is required on your end.
Install our desktop submission app, open your 3ds Max scene, and click submit. The app analyzes your scene, collects all dependencies (textures, proxies, plugin assets, GI cache files), uploads everything to the farm, and starts rendering. You can monitor progress and download finished frames from your dashboard.
Render time depends on scene complexity, resolution, and render engine settings. A typical archviz interior at 4K resolution with V-Ray takes 5–15 minutes per frame on our nodes. You can run a single test frame first to estimate costs before committing to a full sequence. Pricing starts at $0.80/node/hour for CPU rendering.
Testimonials
We provide a wide range of customized services
Testimonials
We provide a wide range of customized services























