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Pricing

Render Farm Pricing

We provide a wide range of customized services designed to cater to your specific requirements.

CPU Rendering

CPU Rendering

$0.004
GHZ-hour
CPU: 2x Intel Xeon E5-2699 V4

RAM: 64GB – 256GB

($2/Server/Hour)
GPU Rendering

GPU Rendering

$0.003
OctaneBench-hour
Graphic Card: NVIDIA RTX 5090

VRAM: 32GB

($5.2/Card/Hour)
Enterprise & Studios

Enterprise & Studios

Projects $1,000+
Contact us for dedicated resources, priority scheduling, and custom volume pricing

How Pricing Works

CPU

CPU Rendering — $0.004 per GHz-hour

You pay based on the processing power your render uses, multiplied by time. A GHz-hour is one gigahertz of CPU processing for one hour.

GPU

GPU Rendering — $0.003 per OBh

You pay based on GPU compute power used, multiplied by time. An OBh (Octane Benchmark hour) measures GPU rendering performance per hour.

You only pay for actual render time. No charges for uploading, queuing, or downloading your output files.

How Per-Frame Pricing Works at Super Renders Farm

Not every render farm publishes a single "per-frame" price, and there's a reason for that. The cost of rendering one frame depends on the scene, the engine, and the hardware it runs on — not on a flat rate. A still image of a simple product visualization might finish in under a minute; a dense archviz interior at 4K with GI and volumetrics might take 40 minutes on the same hardware. If both were billed at the same per-frame rate, one would be massively overpriced and the other undersold.

At Super Renders Farm, we charge by compute time, which is the honest way to express what a frame actually costs:

  • CPU rendering — $0.004 per GHz-hour. One "GHz-hour" is one core running at 1 GHz for one hour. A typical CPU frame on a Xeon node running V-Ray or Corona consumes somewhere between 0.5 and 20 GHz-hours, which works out to $0.002 to $0.08 per frame on simple scenes and up to $0.50+ on heavy VFX.
  • GPU rendering — $0.003 per OctaneBench-hour. One "OB-hour" is one OctaneBench unit of GPU performance for one hour. A typical GPU frame on our RTX 5090 fleet (32 GB VRAM per card) consumes 0.05 to 2 OB-hours, which works out to roughly $0.15 to $6 per frame on medium-to-heavy scenes.

Why this beats a flat per-frame price. A scene you could render locally in 30 seconds will cost you pennies with us; a scene that would take your workstation all night costs proportionally more. You pay for what you actually use — nothing more. Over the years, our clients have found that this model is substantially cheaper than fixed per-frame pricing once you account for how much variance there is between simple and complex scenes.

Translating compute time into per-frame cost. If you want a quick per-frame estimate before uploading, render a single frame locally, multiply the render time by your CPU's clock speed × core count (GHz-hours) or by your GPU's OctaneBench score ÷ 3600 (OB-hours), then multiply by our rate. Add 15–20% buffer for farm overhead and sampling differences.

For deeper worked examples across archviz, VFX, and feature animation — including what other farms charge — see our render farm cost per frame breakdown and the broader cloud rendering cost per frame guide.

Everything Included — No Hidden Costs

Super Renders Farm is fully managed. Your rendering price covers everything — no surprise fees, no extra license costs.

All render engine licenses included

V-Ray, Corona, Redshift, Arnold, Octane — no separate license purchase needed.

Unlimited project storage

Upload and store your project files at no extra cost.

Full technical support

Our team configures your render environment and troubleshoots issues.

No software installation required

We handle all software setup on render nodes. Just upload your project file.

No minimum commitment

Pay only for what you render. No monthly subscription, no lock-in contracts.

What Does Cloud Rendering Typically Cost?

These costs are based on real projects completed on Super Renders Farm at standard rates, before volume discounts.

CPU Rendering

Project TypeFramesTypical CostCost Range
Architectural visualization (still)1 – 5~$4$2 – $7
Architectural animation (V-Ray/Corona)100 – 500~$45$20 – $100
VFX & animation sequence (Arnold)100 – 800~$20$8 – $55
Large animation (1,000+ frames)1,000+~$130$35 – $280

GPU Rendering

Project TypeFramesTypical CostCost Range
Redshift (Cinema 4D / Maya / 3ds Max)100 – 500~$10$5 – $20
Blender Cycles100 – 600~$5$2.50 – $11
V-Ray GPU50 – 200~$4$2 – $9

Costs shown are before volume pricing tiers applied. See pricing table below for tier details. Most projects cost under $100. Larger animations with 1,000+ frames typically range from $35 to $280 depending on scene complexity.

Volume pricing tiers

The discount is automatically granted when buying render credits.

Pricing tier increases with larger credit purchases, reflecting scale efficiencies.

Render Credits
Discount
Cost
Package value
100
5%
$95
$5
500
10%
$450
$50
1,000
15%
$850
$150
5,000
20%
$4,000
$1,000
10,000
30%
$7,000
$3,000

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Payment Methods

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Pricing & Payments Options

Hence, do remember to check your files before sending it across for the final render. We also do not offer refunds for errors such as and not limited to the undermentioned.

Incorrect settings or resolution that were predetermined by the customers
Underestimating the render time
Not monitoring the render job
Missing textures
Wrong frames, camera or layers selected
However, in the case that the failure is attributed to our rendering system, we will make the necessary credit adjustments.

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