Autodesk has announced 3DS Max and Maya Indie, a new licensing option for users earning under $100,000 per year. The initiative is currently only available […]
Month: July 2019
Blender 2.80 out now
The Blender Foundation has announced the release of Blender 2.80. Unless you’ve been living under a rock for the past few years you’ll probably be aware […]
Bifrost for Maya announced
Autodesk has announced Bifrost for Maya which will ship on July 31 with the Maya 2019.2 release. The new Bifrost offers a node-based visual programming […]
New meshing and Bullet Physics plugins for 3DS Max announced
Updated MagicPictures Software has now released its two new plugins for 3DS Max: AqBullet, which is a bullet physics-based dynamics plugin; and AqMesher, an openVDB-based meshing/levelset […]
OTOY and Epic Games release Octane 2019 for Unreal Engine 4.
A year after it was first shown at SIGGRAPH 2018, OTOY and Epic Games take this year’s event as the opportunity to announce the official […]
Substance SIGGRAPH 2019 announcements
Adobe has made a number of announcements about the Substance product line at this year’s SIGGRAPH conference. First up, they demoed developments in UDIM workflows […]
V-Ray for Houdini released
Chaos Group has officially released the V-Ray for Houdini, bringing all the core features of the popular renderer to Houdini. For the launch, Chaos group has […]
CrusherSOP
CrusherSOP is a new Houdini HDA to help the user fracture geometry while retaining artistic control. It works by drawing curves in the viewport to cut the […]
Substance Painter 2019.2 released
Adobe has released an update to Substance Painter. Version 2019.2 improves the speed of Bakers, claiming an impressive speed increase of up to 200 times. […]
Flame 2020.1 released
Autodesk has announced a new update to its Flame Family. New features include several new ways to isolate and modify common objects in moving footage for […]