Osaka-based MARUI-PlugIn has updated their plugin for Maya that allows the user to model and animating in VR. The developers claim that “while many VR sculpting and […]
Month: July 2019
Adobe Dimension CC 2.3 released
Adobe has released Dimension CC 2.3, its 3D rendering and compositing software for graphic designers. New features include the ability to quickly select models and adjust […]
Lightwave 2019.1 released
Newtek has announced the release of Lightwave 2019.1. This version adds improvements to Cel Shading, FBX and Alembic support, the ability to hide all OpenGL non-renderable […]
Nuke Inpaint tool teased
Foundry has teased a new tool called Inpaint, due for inclusion in Nuke 12.0. According to the company, it allows the user to create contextual paint […]
Chaos – spline plugin for 3DS Max
Kinematic Lab has released Chaos, a new parametric Spline object for 3DS Max that creates spline using what are called “strange attractor” equations. 29 different equations […]
Unreal Engine 4.23 Preview 1 now available
Epic Games has announced a preview release of Unreal Engine 4.23 is now available. Preview 1 includes several new features including, the Chaos physics and destruction system, […]
Quixel Bridge 2019.2 out now
Quixel has announced the release of Bridge 1019.2 with a focus on some of the most recent industry formats and workflows including support for Pixar’s […]
Blender 2.80 release candidate available
The Blender Foundation has released a release candidate for Blender 2.80, meaning the final release is imminent. Assuming all things go well, this should be the […]
3DF Zephyr 4.5 now available
3DFlow has announced that an update to its photogrammetry software 3DF Zephyr is now available. Version 4.5 improves the “mesh enhancement filter” added in version 4.0. […]
Jaylids for 3DS Max
João Victor Ferreira has released a new tool for 3DS Max called Jaylids designed to close the eyelids of characters in order to leave the mesh ready for […]