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3ds Max hangs on “Initializing…” splash screen during launch
28 Dec, 2024
  • 28 December 2024
  • By Richard Ta
  • 3ds Max

3ds Max hangs on “Initializing…” splash screen during launch

Issue: After completing an installation of 3ds Max or finishing a Windows update, the program will not start up and
Read more
No Comments
3ds Max fails to launch after loading splash screen
23 Dec, 2024
  • 23 December 2024
  • By Richard Ta
  • 3ds Max

3ds Max fails to launch after loading splash screen

Issue: One or more of these issues might appear: Environment: Causes: Causes include, but are not limited to: Note: This
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No Comments
“An error has occurred and the application will now close” when launching 3ds Max
18 Dec, 2024
  • 18 December 2024
  • By Richard Ta
  • 3ds Max

“An error has occurred and the application will now close” when launching 3ds Max

Issue: When launching 3ds Max following message appears and the program exits:  Application Error An error has occurred and the
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No Comments
Crashes or freezes when rendering with V-Ray in 3ds Max
21 Nov, 2024
  • 21 November 2024
  • By Richard Ta
  • 3ds Max, Uncategorised, V-ray

Crashes or freezes when rendering with V-Ray in 3ds Max

Issue: These issues include, but are not limited to: Note: Different PCs may render the same scene without issue. Causes: Includes,
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No Comments
How to convert bitmap textures to TX format for rendering with Arnold in 3ds Max
15 Jan, 2024
  • 15 January 2024
  • By Richard Ta
  • 3ds Max, Arnold

How to convert bitmap textures to TX format for rendering with Arnold in 3ds Max

Issue: How to convert bitmap textures to .TX format for rendering with Arnold in 3ds Max. Once converted, Arnold can
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No Comments
Out-of-core Rendering for textures – 3ds Max
26 Dec, 2023
  • 26 December 2023
  • By Richard Ta
  • 3ds Max

Out-of-core Rendering for textures – 3ds Max

Out-of-core rendering for textures unloads the memory used by textures to hard drive by using a lower resolution version of
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No Comments
How to work with 3ds Max across a network and cloud environment
23 Nov, 2023
  • 23 November 2023
  • By Richard Ta
  • 3ds Max

How to work with 3ds Max across a network and cloud environment

Issue: Loading multiple copies of 3ds Max or working or pulling assets (bitmaps, X-Refs) from drives across a corporate network
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No Comments
New release: MaxFlow – Node-based Scene Data Management for 3Ds Max
23 Oct, 2023
  • 23 October 2023
  • By Richard Ta
  • 3ds Max, MaxFlow

New release: MaxFlow – Node-based Scene Data Management for 3Ds Max

Brought to you by Gumroad, MaxFlow is designed to redefine scene data management and amplify your control with a node-based
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How To Optimize Performance In Very Large 3ds Max Scenes
23 Oct, 2023
  • 23 October 2023
  • By Richard Ta
  • 3ds Max

How To Optimize Performance In Very Large 3ds Max Scenes

If you’ve ever been frustrated with sluggish performance or crashing while working on large-scale projects in 3ds Max, then you’ve
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No Comments

Latest News

What is the difference between Cloud Rendering and Local Rendering? Which is better?
23 October 2023
SuperRenders Farm had a blast at LightBox Expo 2023!
7 November 2023
Super Renders’ New System Upgrade: Supercharge Your Rendering Speed!
21 October 2024

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