Cycles 4D Release April 2019
In this build the following changes and improvements have been made:
Cycles core
- The 2.8 core of Cycles is implemented in this build
Speed
- We have worked hard on improving the global speed of Cycles 4D, including a rebuilt node editor and updated real-time preview
Node Editor
- Revised node interface
- New groups node direct link to user groups
- New node connection wire ‘Small Tangents’
- Unused ports hidden when collapsing nodes to take up less screen space
Nodes
- Random Output added to Particle Info node
- Random Walk SSS added to the Principled BSDF and SSS nodes
- New Ambient Occlusion node (replaces the Ambient Occlusion shader)
- New Bevel node
- New Principled Volume node
- New Principled Hair node
- New IES node
- New Displacement and Vector Displacement nodes
Other
- Cryptomatte added to the render settings
- Basic diffuse colour support in the cinema viewport
- New Simple Motion Blur, a faster motion blur which uses the object matrix only
- Motion Blur now supports animated object scale
- Updated Cycles Instance tag now supports rotation
- Using Cinema 4D Alpha forces Cycles4D Transparent Film on, For clarity, this option has been renamed to Transparent Background.
- New Options in Film settings
- New HDRI browser added to the cyEnviroment object
- Cycles 4D now renders on the GPU (CUDA) and CPU at the same time if there is insufficient memory on the GPU
- OpenCL support has been withdrawn on OS X and on all nVidia GPUs (this is removed in the Blender 2.8 core)