Issue:
When importing Collada .DAE files into 3ds Max, their materials appear transparent.
Solution:
To address this issue, do the following:
Use Standard Materials
- Open either the Compact or Slate Material Editor.
- From the Material/Map Browser, load each material used in the scene and replace the material type with a Standard (legacy) Material.
- Re-export the file, then re-import it into 3ds Max.
Change the Opacity channel manually
In the Material Editor (either Compact or Slate), select each of the transparent object(s)’ materials and change the Opacity from 100 to 0.
Edit the .DAE file manually
- In Windows Explorer, browse to the .DAE file, right-click on it and select Open.
- When prompted for the appropriate app with which to open the file, choose a text editor such as Notepad and then open the file.
- In Notepad, scroll down to find the Material under the tag </material>
- Change the Opacity value at the bottom to 1.00000
An example of this text follows:
<float sid="transparency">0.000000</float>
Change the transparency value from 0 to 1:
<float sid="transparency">1.000000</float>
See also:
- Arnold Renders Objects As White Or Self-Illuminated When Rendering With Legacy Mental Ray Assets In 3ds Max
- “MAXScript MacroScript Error Exception — Type Error: Call Needs Function Or Class, Got: Undefined” When Opening 3ds Max
- Super Renders Farm– Powerfrl & Smart cloud render farm.
Source: https://autode.sk/388eyoq