When buying Corona Renderer licenses, you can choose how many workstation and render node licenses you need:1 workstation license + 3 render node licenses, 1 workstation […]
Tag: Render Farm
How to convert bitmap textures to TX format for rendering with Arnold in 3ds Max
Issue: How to convert bitmap textures to a TX format (*.tx) for rendering with Arnold in 3ds Max. Important Note: The more memory-efficient TX textures can then be […]
V-Ray License Server Can’t Start
Issue: When you can’t start the V-Ray license server it pops a dialog box like the one shown below: Cause: This error message appears when […]
How to copy custom shelf into new preferences in Maya?
Issue: How to copy custom shelf into new preferences in Maya? Causes: Shelf has disappeared after resetting the preferences folder or installing a different version […]
Error: “The system cannot open the device or file specified”
Issue: During installation of an Autodesk product, the following error message is display: The system cannot open the device or file specified. Here are examples […]
All my renders appear black or blank on Maya ?
In case of issues with rendering output, like black or blank frames, there may be many reasons for that. It can be caused by: – […]
Corona Renderer 5 for 3ds Max 2019 Updated
Super Renders Farm are so glad to announce that our lastest update, Corona 5 for 3ds Max 2019 is availale on the system. You can […]
[Corona]: I can see dark/ bright strips in my rendering
Issue: For distributed rendering to work properly, all of the PCs taking part in it should be rendering exactly the same image and then submitting […]
Best 3D Rendering Software
There are many efficient rendering and modeling software. However, if you are still wondering between the various options, refer to the following suggestions about the […]
3ds Max 2020 crashes immediately when rendering with Octane renderer
Causes: Texture bitmaps being pulled from mapped network drives may cause time-out issues during the “geometry processing” part of the Octane render, causing the renderer […]