RodZilla has released an update for Material Maker, the open-source procedural material generation tool that’s built on top of the Godot engine. The new release features updates to […]
Tag: release
Debris Maker 2 and several other useful scripts now open source
Aaron Dabelow has released the source code to his popular 3DS Max plugin Debris Maker as well as several other useful 3DS Max scripts including AE Transform Exporter, Lazy UVW Editor, […]
TopoLogiK v1.12 released – retopo tool for 3DS Max
KinematicLab has released an update to TopoLogiK, its retopology tool for 3DS Max that promises a “more procedural, parametric and efficient approach”. Features since last reported include improved […]
Aviz Studio release Roof Tile and Floor digital assets
Aviz Studio has released two free parametric objects for 3DS Max. Smart Floors and Smart Roof Tiles both appear in Max as an Edit Poly object, but […]
ArmorPaint 0.7 released
Armory has released ArmorPaint 0.7, an update to its open-source PBR texture painting tool. New features include support for Blend Modes when using layers and brushes, a […]
Deep FX updates
Since we last reported, Deep FX World has released several development videos showcasing the progress of its standalone physics and animation tool Deep FX Studio. […]
Katana 3.5 released
Foundry has released Katana 3.5 with a rewritten core that promises speed improvements of up to 30 times for many operations. Also in this release are […]
PolySlicer for 3ds Max
Poly Design has released PolySlicer, a new scripted tool for 3DS Max that creates evenly spaced cross-sections. The developer describes its main purpose as being […]
Unigine 2.10 released with a new terrain system
Unigine has announced the release of version 2.10 bringing several significant new features to the real-time engine including a brand new terrain system with a […]
Black Ink 2020 released
Bleank has released a new version of Black Ink, its unusual painting tool that allows users to use generative brushes. The standout feature of version 2020 is […]