RodZilla has released an update for Material Maker, the open-source procedural material generation tool that’s built on top of the Godot engine. The new release features updates to […]
Tag: new features
Modeler 1 for Houdini released (formerly Direct Modeling)
Alexey Vanzhula has released Modeler 1.0, formerly known as Direct Modeling for Houdini. New features include a new alignment menu where you can use tools for […]
ArmorPaint 0.7 released
Armory has released ArmorPaint 0.7, an update to its open-source PBR texture painting tool. New features include support for Blend Modes when using layers and brushes, a […]
Corona Renderer 5 for Cinema 4D
Chaos Group Czech recently released Corona Renderer 5 for Cinema 4D. New features include: 2.5D Displacement for more optimised memory usage New caustics for faster render time […]
Keyshot 9 sneak peek
Keyshot 9 is out now. New features include Fuzz, GPU rendering, RealCloth, denoising, a 3D model library and more. Find out more on the Keyshot […]
Mari 4.6 released
Foundry has announced the release of Mari 4.6. New features include several improvements to the recently-introduced Material System. The new Geo-Channels feature allows users to integrate object-aware […]
ZBrush 2020 released
Pixologic has announced the release of ZBrush 2020. New features include the ability to sculpt and paint in Morph UV, 3 new XTractor brushes for […]
The Grove release 8
F12 has released a new version of The Grove, its parametric tree modelling tool for Blender. New features include the ability to animate tree growth, improved […]
Nuke 12 released
Foundry has announced the release of Nuke 12. New features include Soft Selection for customisable falloff when manipulating geometry and cars; an Edge Extend node to […]
Emb3D – web and app based model viewer updated
Transform and Lighting has released a new version of Emb3D Visual Reality, a 3D platform for high-performance 3D rendering in web browsers and mobile apps. New […]