Ubisoft’s Vincent Dérozier and Pierre Fleau take us through the workflow and technical approaches they took to texturing the latest game in the “Assassin’s Creed” […]
General news on how to edit, use and fix errors on 3Ds max, C4D, Maya, Blender, Houdini, Sketchup, Corona, Arnold, V-ray …
Ubisoft’s Vincent Dérozier and Pierre Fleau take us through the workflow and technical approaches they took to texturing the latest game in the “Assassin’s Creed” […]