Epic has released the latest version of Unreal Studio. Version 4.23 adds a new direct workflow with Cinema 4D that preserves the key elements of the original scene. Features of this new integration includes a non-destructive reimport process that handles iterative changes you make in Cinema 4D after initial import into Unreal Engine, the ability to convert animations into Level Sequence Assets, the ability to preserve complex scene hierarchies and layers, import of cameras with physical properties, the ability to convert surface materials to Unreal Engine’s physically based rendering system, and more.
Datasmith now also offers compatibility with IFC (Industry Foundation Class) files which are imported with geometry, scene organisation, metadata properties and more.
This release also adds a new collaborative template that allows multiple users to join a shared runtime experience, interact with the scene by moving objects around and making objects transparent, set up and play “explode” animations that deconstruct complex assemblies, pace Bookmarks to mark key viewpoints on the scene, and more.
The Static Mesh Editor gains the ability to create UV projections in the Unreal Editor. This was formerly only available through a scripting interface in Blueprint and Python.
There are also several improvements to the integrations for 3DS Max, Revit, Rhino, VRED and Deltagen and more.
See the full list of changes and demos on the Unreal Blog.
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