Sebastian Schäfer has announced the release of Storm 0.6, the latest version of its standalone particle simulation tool. New features include:
- The addition of a new cloth-solver, cloth-constraints and cloth-guide nodes
- The cloth solver allows for stable cloth mesh and lines tearing
- Cloth constraints can be created by groups and/or merged together
- A visualize-constraint node (cloth only) has also been added
- Constraints can have varying “stiffness” and “breakstretch” values (pre-existing as point attributes)
- Cloth inflation force is now triangle area dependent by default
- Alembic importers and exporters can now handle lines (curves)
- Better weighting added to attribute-transfer node (proximity mode)
- Attribset-node has an added falloff parameter
- The Point-delete node now works with meshes
- Attrib-set node can also directly use a mesh as a “mask” and has a falloff parameter
- Volume gradient node has an option to normalize and choose an output name
- Added a Mesh-Curvature node
- The smoke-solver node has an option for linear vorticity
- The transform-stick can get enabled on a specific frame (classic collider)
- The write node has the option to remove data attributess
- Support for online licenses
- Plus several more small improvements and bugfixes
Source: https://storm-vfx.com/