Former TD and Content Evangelism Lead at Quixel and Epic Games Adnan Chaumette recently launched Polygonflow, a new software development company built on the idea of creating “a new concept around which tools are made, shared and maintained”. Their first product called GraphN is now available in beta.
GraphN aims to be an artist-friendly framework for creating new tools, on the website it is described as “a visual coding software for artists unlike any other, with hundreds of nodes all rich with extensive tags, descriptions and names that are familiar to artists. Thanks to its subgraphs and portals, you won’t have to deal with spaghetti node graphs”.
As well as the visual programming tool, GraphN also comes with a library of pre-made tools that integrate with the 3D software or game engine to provide a taste of what’s possible and provide a suite of handy plugins out of the box. Some examples include world building and scattering tools, content creation tools for detail placement, decimations and stylisation, and even export utilities.
The beta is available for Maya and Unreal Engine 5, with plans to support Unreal Engine 4, Blender and 3ds Max in the future.
GraphN costs $8 per month or $80 per year for personal licenses or $50 per month and $500 per year for studios. A free trial is available. Find out more and download the beta on the Polygonflow website.