Ephere has released Ragner, an AI plug-in for creating, managing, and optimizing 3ds Max scenes.
The AI has been trained on a 3ds Max knowledgebase so once connected to Ephere’s server with a valid user key, Ragner is able to to operate 3ds Max simply by telling it what to do. For example, in the example video above the presenter is able to quickly generate a grid of boxes, with the ability to specify dimensions and spacing. The AI remembers the context of commands, building a history that informs subsequent commands, allowing for complex sequences of actions to be performed.
Ragner also incorporates features for feedback and improvement. Users are encouraged to “like” results that meet their expectations, aiding the AI in learning and improving its performance. Additionally, it offers visibility into the MaxScript executed for each command and maintains an undo history, ensuring that users can easily revert actions if necessary. The platform supports the creation of “strategies,” which are collections of commands aimed at accomplishing specific tasks. These strategies can be shared among users with the same key, and preserved across different sessions and computers.
For more information, visit Ephere’s website.
Source: https://cgpress.org/archives/ephere-introduces-ragner-an-ai-assistant-for-3ds-max-users.html