Chaos has announced the release of V-Ray 6 Update 2 for Maya and Houdini.
The update brings MaterialX support and extended USD compatibility to ensure smooth asset transfer between departments, studios, and tools. Users can now create and render MaterialX shaders, translate existing V-Ray materials, and preview changes with IPR. Additionally, the update supports the latest official version of MayaUSD 0.26.0, ensuring full parity with Houdini and introducing workflow enhancements.
Significant improvements have been made to Chaos Scatter in the Maya version, offering greater scattering control. New include and exclude lists allow users to dictate object scattering more precisely, using curves or meshes. The addition of light instancing and group instancing broadens creative options, while edge trimming ensures cleaner edges for scattered objects.
GPU rendering in V-Ray for Maya has been upgraded with features like V-Ray Enmesh for tiling 3D geometry patterns, faster animation rendering through bitmap caching, and the use of system memory for textures to handle high-resolution details.
Enhancements in artistic control are evident across both platforms with new features like Shadow Selects (Maya), V-Ray Decal Cylindrical Projection (Maya), Light Directionality Strength (Maya and Houdini), and Chromatic Aberration effects (Maya and Houdini).
The update also includes enhanced volumetric rendering, improved viewport representation, and MaterialX support in V-Ray for Solaris. The V-Ray Hydra Delegate has been enhanced, compatibility with Houdini 20.0 has been introduced, and V-Ray Fur now supports displacement and motion blur. Material Overrides for Volumes and user interface enhancements further streamline the creative process.
For more information on V-Ray 6 Update 2 for Maya and Houdini, visit Chaos’s website.
Source: https://cgpress.org/archives/chaos-release-v-ray-6-update-2-for-maya-and-houdini.html